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Hasbro, Inc. (HAS)
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Hasbro, Inc. (HAS) Debt to Assets Ratio: 0.61%

The debt to assets ratio for Hasbro, Inc. (HAS) is 0.61% as of Wednesday, June 17, 2026.

HAS Debt to Assets Ratio Metrics

DEBT TO ASSETS RATIO

0.61%

HAS Competitors' Debt to Assets Ratio

NAMEMARKET CAPDEBT TO ASSETS RATIO
Hasbro, Inc. (HAS)$11.81B0.61%
NIO Inc. (NIO)vs ›$11.90B0.21%
Lululemon Athletica Inc. (LULU)vs ›$12.69B0.21%
Wayfair Inc. (W)vs ›$10.77B1.18%
Wynn Resorts, Limited (WYNN)vs ›$10.62B0.91%
DraftKings Inc. (DKNG)vs ›$13.06B0.43%
Domino's Pizza, Inc. (DPZ)vs ›$10.46B2.90%
Aptiv PLC (APTV)vs ›$13.30B0.35%
CAVA Group, Inc. (CAVA)vs ›$10.26B0.34%
GameStop Corp. (GME)vs ›$9.67B0.42%

Leverage Ratios Comparison

Debt/Assets

0.6%

Debt/Equity

6.32

Current Ratio

1.38

Interest Coverage

6.5x

Formula: Debt/Assets = Total Debt / Total Assets × 100

Debt/Assets vs Debt/Equity:

  • Debt/Assets: Shows % of assets funded by creditors (bounded 0-100%)
  • Debt/Equity: Shows debt relative to shareholder investment (can exceed 100%)
  • Both measure leverage but from different perspectives

Industry context matters: Capital-intensive industries (utilities, real estate) typically have higher Debt/Assets ratios than tech companies.

Hasbro, Inc. Debt to Assets Ratio Formula & Definition

Debt/Assets ratio shows what percentage of a company's assets are financed by debt. Compare the current value with the historical chart and peer group to understand leverage over time.

Expanded definitions: Investopedia, Wikipedia, Corporate Finance Institute

Hasbro, Inc. Debt to Assets Ratio FAQ

What is the debt to assets ratio for Hasbro, Inc. (HAS)?
The debt to assets ratio for HAS stock is 0.61%.

About Hasbro, Inc.

Hasbro, Inc., alongside its various subsidiaries, operates as a global leader in the play and entertainment industry. Its Consumer Products segment focuses on the procurement, marketing, and global distribution of toys and games. This division further amplifies its brands by out-licensing trademarks, characters, and intellectual property rights to third parties, enabling the creation and sale of a diverse range of branded consumer goods, such as apparel and toys. Its extensive product catalog encompasses action figures, arts and crafts supplies, fashion dolls and other figurines, playsets, preschool toys, plush items, sports-action blasters and accessories, toy vehicles, and specialty play items, in addition to various traditional games. The company also offers licensed merchandise spanning apparel, publishing, home goods, electronics, and toy products. Through its Wizards of the Coast and Digital Gaming segment, Hasbro cultivates its brands by developing immersive trading card games, role-playing games, and digital gaming experiences, leveraging intellectual property from both Hasbro and Wizards of the Coast. The Entertainment segment is devoted to the conception, acquisition, production, distribution, and commercialization of top-tier entertainment content. This includes feature films, scripted and unscripted television programs, family-friendly shows, digital media, and live performances. Hasbro distributes its offerings through an expansive network, reaching diverse channels including various retailers, distributors, wholesalers, discount and drug stores, mail-order and catalog vendors, department stores, and other traditional brick-and-mortar establishments, as well as a significant presence among e-commerce retailers. Consumers can also acquire products directly through the company's Hasbro PULSE e-commerce website. Established in 1923, Hasbro, Inc. maintains its corporate headquarters in Pawtucket, Rhode Island.

Pawtucket, RI
4,985 employees
Consumer Cyclical / Leisure
Sector
Consumer Cyclical
Industry
Leisure
CEO
Christian Cocks