Hasbro, Inc. (HAS) Total Return:25.87%(TTM)
Over the latest trailing 12-month period, Hasbro, Inc. (HAS)'s total return cagr is +25.87%. The comparable SPY value is +25.93%. Year-to-date total return is +5.19%. Total return includes price appreciation and reinvested dividends.
Growth of $10,000 in HAS
$105,985
(10.6x return)
Invested on Jun 17, 1996
Growth of $10,000 in SPY (S&P 500)
$188,641
(18.9x return)
Invested on Jun 17, 1996
Hypothetical Growth of $10,000
This chart illustrates the cumulative performance of a hypothetical $10,000 investment. It assumes that all dividends paid by both the stock and SPY are reinvested in additional shares on the payment date, showing the true long-term compounding impact of distributions.
Recent Performance Indicators
YTD Total Return
+5.2%
1-Year Total Return
+25.9%
Current Dividend Yield
3.30%
Price CAGR vs. Total Return CAGR
Compound Annual Growth Rate (CAGR) is shown below. The difference between price CAGR and total return CAGR is the compound contribution of dividends reinvested.
| Holding Period | Price CAGR | Total Return CAGR | Dividend Addition |
|---|---|---|---|
| 1 Year | +21.8% | +25.9% | +4.1% |
| 3 Years | +11.4% | +16.3% | +4.8% |
| 5 Years | (2.0%) | +2.0% | +4.0% |
| 10 Years | (0.1%) | +3.3% | +3.4% |
| 15 Years | +4.6% | +8.1% | +3.5% |
| 20 Years | +8.0% | +11.4% | +3.4% |
About Hasbro, Inc.
Hasbro, Inc., alongside its various subsidiaries, operates as a global leader in the play and entertainment industry. Its Consumer Products segment focuses on the procurement, marketing, and global distribution of toys and games. This division further amplifies its brands by out-licensing trademarks, characters, and intellectual property rights to third parties, enabling the creation and sale of a diverse range of branded consumer goods, such as apparel and toys. Its extensive product catalog encompasses action figures, arts and crafts supplies, fashion dolls and other figurines, playsets, preschool toys, plush items, sports-action blasters and accessories, toy vehicles, and specialty play items, in addition to various traditional games. The company also offers licensed merchandise spanning apparel, publishing, home goods, electronics, and toy products. Through its Wizards of the Coast and Digital Gaming segment, Hasbro cultivates its brands by developing immersive trading card games, role-playing games, and digital gaming experiences, leveraging intellectual property from both Hasbro and Wizards of the Coast. The Entertainment segment is devoted to the conception, acquisition, production, distribution, and commercialization of top-tier entertainment content. This includes feature films, scripted and unscripted television programs, family-friendly shows, digital media, and live performances. Hasbro distributes its offerings through an expansive network, reaching diverse channels including various retailers, distributors, wholesalers, discount and drug stores, mail-order and catalog vendors, department stores, and other traditional brick-and-mortar establishments, as well as a significant presence among e-commerce retailers. Consumers can also acquire products directly through the company's Hasbro PULSE e-commerce website. Established in 1923, Hasbro, Inc. maintains its corporate headquarters in Pawtucket, Rhode Island.
- Sector
- Consumer Cyclical
- Industry
- Leisure
- CEO
- Christian Cocks