Hasbro, Inc. (HAS) DCF Valuation
TGM's two-stage DCF values Hasbro, Inc. (HAS) between $52.99 and $111.21 depending on assumptions, with a base case of $72.69. Growth is taken from the company's own record (blend of 5-year revenue and FCF growth (floored at 2%)), fading to 2.5% long-run; the discount rate (7.5%) reflects its beta.
What would today's price require?
$83.47 is justified only if free cash flow grows about +4.6% a year (fading to 2.5% long-run) at a 7.5% required return — faster than the company has actually grown.
| Scenario | FCF growth (fading to 2.5%) | Discount | Value / share |
|---|---|---|---|
| Conservative | 0.5%/yr | 8.5% | $52.99 |
| Base case | 2.0%/yr | 7.5% | $72.69 |
| Optimistic | 5.0%/yr | 6.5% | $111.21 |
| Analyst DCF (FMP) | independent reference — different model | $91.34 | |
Current Price
$83.47
Market-Implied Growth
+4.6%/yr
vs +1.6% 5Y actual
Model Scenario Range
$52.99 – $111.21
model output — not a price target
HAS DCF Fair Value Calculator
Edit the assumptions to see how they change the estimated fair value. Opens seeded with TGM's data-driven base case for HAS (growth from its own 5-year record, discount from its beta), so the sandbox starts where the scenarios above leave off. Illustrative model — not investment advice.
Base inputs: FCF $638.3M · 0.14B shares · net debt $2.5B
Estimated Fair Value
$71.07
-14.9% vs $83.47
Sensitivity — fair value by discount rate × terminal growth
How the estimated fair value shifts with the discount rate (WACC) and terminal growth, holding your 2.0%/yr FCF growth and 10-year horizon fixed. Green = above today's $83.47; red = below. Your current case is outlined.
| WACC ↓ / Terminal → | 1.50% | 2.00% | 2.50% | 3.00% | 3.50% |
|---|---|---|---|---|---|
| 5.5% | $102 | $114 | $130 | $152 | $186 |
| 6.5% | $77.51 | $84.44 | $93.11 | $104 | $119 |
| 7.5% | $61.51 | $65.85 | $71.07 | $77.44 | $85.41 |
| 8.5% | $50.08 | $52.98 | $56.37 | $60.36 | $65.16 |
| 9.5% | $41.52 | $43.55 | $45.86 | $48.53 | $51.64 |
About Hasbro, Inc.
Hasbro, Inc., alongside its various subsidiaries, operates as a global leader in the play and entertainment industry. Its Consumer Products segment focuses on the procurement, marketing, and global distribution of toys and games. This division further amplifies its brands by out-licensing trademarks, characters, and intellectual property rights to third parties, enabling the creation and sale of a diverse range of branded consumer goods, such as apparel and toys. Its extensive product catalog encompasses action figures, arts and crafts supplies, fashion dolls and other figurines, playsets, preschool toys, plush items, sports-action blasters and accessories, toy vehicles, and specialty play items, in addition to various traditional games. The company also offers licensed merchandise spanning apparel, publishing, home goods, electronics, and toy products. Through its Wizards of the Coast and Digital Gaming segment, Hasbro cultivates its brands by developing immersive trading card games, role-playing games, and digital gaming experiences, leveraging intellectual property from both Hasbro and Wizards of the Coast. The Entertainment segment is devoted to the conception, acquisition, production, distribution, and commercialization of top-tier entertainment content. This includes feature films, scripted and unscripted television programs, family-friendly shows, digital media, and live performances. Hasbro distributes its offerings through an expansive network, reaching diverse channels including various retailers, distributors, wholesalers, discount and drug stores, mail-order and catalog vendors, department stores, and other traditional brick-and-mortar establishments, as well as a significant presence among e-commerce retailers. Consumers can also acquire products directly through the company's Hasbro PULSE e-commerce website. Established in 1923, Hasbro, Inc. maintains its corporate headquarters in Pawtucket, Rhode Island.
- Sector
- Consumer Cyclical
- Industry
- Leisure
- CEO
- Christian Cocks