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Take-Two Interactive Software, Inc. (TTWO)
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Take-Two Interactive Software, Inc. (TTWO) Dividend Yield: 0.01%

Is Take-Two Interactive Software, Inc.’s dividend yield high or low?

Take-Two Interactive Software, Inc.'s dividend yield of 0.01% is 20% below its 1-year average of 0.01%, near the low end of its 1-year range (0.01%–0.02%).

As of Tuesday, June 16, 2026. 19.97% below its 12-month average of 0.01%.

Dividend Yield (0.01%) = TTM Dividends/Share ($0.00) / Share Price ($11.43)

TTWO Dividend Yield Chart

TTWO Dividend Yield
0.01%-26.16% 6M
Zoom

TTWO Average Dividend Yield Chart

TTWO Current vs Average Dividend Yield Chart

TTWO Dividend Yield Metrics

DIVIDEND YIELD

0.01%

DIVIDEND YIELD AVG TTM

0.01%

DIVIDEND YIELD AVG 3Y

N/A

DIVIDEND YIELD AVG 5Y

N/A

DIVIDEND YIELD AVG 10Y

N/A

DIVIDEND YIELD AVG 15Y

N/A

DIVIDEND YIELD AVG 20Y

N/A

CURRENT VS TTM AVG

-19.97%

CURRENT VS 3Y AVG

N/A

CURRENT VS 5Y AVG

N/A

CURRENT VS 10Y AVG

N/A

CURRENT VS 15Y AVG

N/A

CURRENT VS 20Y AVG

N/A

TTWO Competitors' Dividend Yield

NAMEMARKET CAPDIVIDEND YIELDTTM3Y5Y
Take-Two Interactive Software, Inc. (TTWO)$42.70B0.01%0.01%N/AN/A
Live Nation Entertainment, Inc. (LYV)vs ›$40.52BN/AN/AN/AN/A
Electronic Arts Inc. (EA)vs ›$50.89B0.37%0.40%0.50%0.53%
Reddit, Inc. (RDDT)vs ›$34.09BN/AN/AN/AN/A
Omnicom Group Inc. (OMC)vs ›$22.05B4.01%3.83%3.44%3.53%
Roku, Inc. (ROKU)vs ›$20.75BN/AN/AN/AN/A
Charter Communications, Inc. (CHTR)vs ›$20.09BN/AN/AN/AN/A
Pinterest, Inc. (PINS)vs ›$14.16BN/AN/AN/AN/A
DoorDash, Inc. (DASH)vs ›$74.82BN/AN/AN/AN/A
Snap Inc. (SNAP)vs ›$9.12BN/AN/AN/AN/A

Take-Two Interactive Software, Inc. Dividend Yield Formula & Definition

Dividend yield is the trailing-12-month dividends per share divided by the share price — the cash income the stock pays at today's price. A yield far above a company's own history can signal either value or a market doubting the dividend; read it with the payout ratio.

Expanded definitions: Investopedia, Wikipedia, Corporate Finance Institute

Take-Two Interactive Software, Inc. Dividend Yield FAQ

What is the dividend yield for Take-Two Interactive Software, Inc. (TTWO)?
The dividend yield for TTWO stock is 0.01%.
Is Take-Two Interactive Software, Inc.'s dividend yield high or low?
Take-Two Interactive Software, Inc.'s dividend yield of 0.01% is 20% below its 1-year average of 0.01%, near the low end of its 1-year range (0.01%–0.02%).
What is the TTM average dividend yield for Take-Two Interactive Software, Inc. (TTWO)?
The TTM average dividend yield for TTWO stock is 0.01%.

Take-Two Interactive Software, Inc. Dividend Yield History

DATEDIVIDEND YIELD
2009-09-240.01%
2009-09-220.01%
2009-09-180.01%
2009-09-160.01%
2009-09-140.01%
2009-09-100.01%
2009-09-080.01%
2009-09-030.01%
2009-09-010.01%
2009-08-280.01%
2009-08-260.01%
2009-08-240.01%
2009-08-200.01%
2009-08-180.01%
2009-08-140.01%
2009-08-120.01%
2009-08-100.01%
2009-08-060.01%
2009-08-040.01%
2009-07-310.01%
2009-07-290.01%
2009-07-270.01%
2009-07-230.01%
2009-07-210.01%
2009-07-170.01%
2009-07-150.01%
2009-07-130.01%
2009-07-090.01%
2009-07-070.01%
2009-07-020.01%
2009-06-300.01%
2009-06-260.01%
2009-06-240.01%
2009-06-220.01%
2009-06-180.01%
2009-06-160.01%
2009-06-120.01%
2009-06-100.01%
2009-06-080.01%
2009-06-040.01%
2009-06-020.01%
2009-05-290.01%
2009-05-270.01%
2009-05-220.01%
2009-05-200.01%
2009-05-180.01%
2009-05-140.01%
2009-05-120.01%
2009-05-080.01%
2009-05-060.01%
2009-05-040.01%
2009-04-300.01%
2009-04-280.01%
2009-04-240.01%
2009-04-220.01%
2009-04-200.01%
2009-04-160.01%
2009-04-140.01%
2009-04-090.01%
2009-04-070.01%
2009-04-030.01%
2009-04-010.01%
2009-03-300.01%
2009-03-260.01%
2009-03-240.01%
2009-03-200.01%
2009-03-180.01%
2009-03-160.01%
2009-03-120.01%
2009-03-100.01%
2009-03-060.02%
2009-03-040.02%
2009-03-020.02%
2009-02-260.02%
2009-02-240.01%
2009-02-200.01%
2009-02-180.01%
2009-02-130.01%
2009-02-110.01%
2009-02-090.01%
2009-02-050.01%
2009-02-030.01%
2009-01-300.01%
2009-01-280.01%
2009-01-260.01%
2009-01-220.01%
2009-01-200.01%
2009-01-150.01%
2009-01-130.01%
2009-01-090.01%
2009-01-070.01%
2009-01-050.01%
2008-12-310.01%
2008-12-290.01%
2008-12-240.01%
2008-12-220.01%
2008-12-180.01%
2008-12-160.01%
2008-12-120.01%
2008-12-100.01%
2008-12-080.01%
2008-12-040.01%
2008-12-020.01%
2008-11-280.01%
2008-11-250.01%
2008-11-210.01%
2008-11-190.01%
2008-11-170.01%
2008-11-130.01%
2008-11-110.01%
2008-11-070.01%
2008-11-050.01%
2008-11-030.01%
2008-10-300.01%
2008-10-280.01%
2008-10-240.01%
2008-10-220.01%
2008-10-200.01%
2008-10-160.01%
2008-10-140.01%
2008-10-100.01%
2008-10-080.01%
2008-10-060.01%
2008-10-020.01%
2008-09-300.01%
2008-09-260.01%

About Take-Two Interactive Software, Inc.

Established in 1993 and headquartered in New York, New York, Take-Two Interactive Software, Inc. is a global leader in the development, publishing, and marketing of interactive entertainment experiences for consumers worldwide. The company's extensive catalog is primarily distributed under its prominent labels: Rockstar Games, 2K, Private Division, and T2 Mobile Games. Rockstar Games is renowned for its action-adventure titles, including iconic franchises like Grand Theft Auto, Red Dead Redemption, Max Payne, and Midnight Club, alongside other fan favorites such as LA Noire, Bully, and Manhunt. The 2K label covers a broad spectrum of genres, offering popular series in shooter (Borderlands), action (BioShock, Mafia), role-playing, strategy (Sid Meier's Civilization, XCOM series), sports, and family/casual categories. This includes highly successful sports simulation games like the NBA 2K basketball series, WWE 2K professional wrestling, and PGA TOUR 2K. Private Division supports titles such as Kerbal Space Program, OlliOlli World, The Outer Worlds, and Ancestors: The Humankind Odyssey. For mobile device users, T2 Mobile Games provides free-to-play options like Dragon City, Monster Legends, Two Dots, and Top Eleven. Take-Two's diverse range of products is designed for major gaming platforms, encompassing current and previous generation consoles (PlayStation 4, PlayStation 5, Xbox One, Nintendo Switch), personal computers, and mobile devices (smartphones and tablets). Consumers can purchase these games through traditional physical retail channels, digital storefronts for download, various online platforms, and cloud streaming services.

New York City, NY
12,371 employees
Communication Services / Electronic Gaming & Multimedia
Sector
Communication Services
Industry
Electronic Gaming & Multimedia
CEO
Strauss H. Zelnick