Take-Two Interactive Software, Inc. (TTWO) compounding analysis
Full-size annual and quarterly year-over-year growth charts for revenue, EPS, operating cash flow, EBITDA, and free cash flow against the 15%, 20%, and 30% bars over 3-, 5-, and 10-year windows, with each metric's valuation multiple vs its own history.
Revenue · 5YDoes not currently clear the 15%+, 20%+, or 30%+ revenue bars over 5Y.
- Score
- 22/100
- 5Y CAGR
- 14.6%
- Median YoY
- 8.5%
- YoY volatility
- σ 21.3pp· choppy
- Quarters ≥ 20%
- 6 of 20
- Negative quarters
- 5
- Valuation vs own 5Y history
- P/S 7.1x · 5Y median 5.2x · 89th percentile
How this score is computed
- Quarters at or above 20%: 6 of 20 → 12 of 40 pts
- Steadiness (typical swing 21.3pp) → 9.8 of 25 pts
- Pace (median 8.5% YoY) → 0 of 20 pts
- Latest quarter (6.1% YoY) → 0 of 15 pts
- Score: 22 of 100
Annual revenue · last 11 fiscal years
Quarterly YoY revenue growth vs the 20% line · 5Y
P/S multiple vs its 5Y median · context only
Across metrics · 5Y
| Metric | 5Y CAGR | Median YoY | YoY σ | Qtrs ≥ 20% | Neg. qtrs |
|---|---|---|---|---|---|
| RevenueRevenue | 14.6% | 8.5% | 21.3pp | 6 of 20 | 5 |
| EPSEPS | — | 10.7% | 165.9pp | 8 of 17 | 7 |
| Op cash flowOperating cash flow | -7.3% | — | — | — | — |
| EBITDAEBITDA | 8% | -5.8% | 55.9pp | 5 of 16 | 9 |
| FCFFree cash flow | -11.4% | — | — | — | — |
Reported figures over 5Y: annual-series CAGR, median and standard deviation (σ, percentage points) of quarterly year-over-year growth, quarters at or above 20%, and quarters with negative YoY. “—” means the window needs more comparable data.
Scores, qualification bars, and the 0–100 consistency methodology are documented on the compounders list page →
See also: TTWO on the compounders surface · All compounders, ranked
About Take-Two Interactive Software, Inc.
Established in 1993 and headquartered in New York, New York, Take-Two Interactive Software, Inc. is a global leader in the development, publishing, and marketing of interactive entertainment experiences for consumers worldwide. The company's extensive catalog is primarily distributed under its prominent labels: Rockstar Games, 2K, Private Division, and T2 Mobile Games. Rockstar Games is renowned for its action-adventure titles, including iconic franchises like Grand Theft Auto, Red Dead Redemption, Max Payne, and Midnight Club, alongside other fan favorites such as LA Noire, Bully, and Manhunt. The 2K label covers a broad spectrum of genres, offering popular series in shooter (Borderlands), action (BioShock, Mafia), role-playing, strategy (Sid Meier's Civilization, XCOM series), sports, and family/casual categories. This includes highly successful sports simulation games like the NBA 2K basketball series, WWE 2K professional wrestling, and PGA TOUR 2K. Private Division supports titles such as Kerbal Space Program, OlliOlli World, The Outer Worlds, and Ancestors: The Humankind Odyssey. For mobile device users, T2 Mobile Games provides free-to-play options like Dragon City, Monster Legends, Two Dots, and Top Eleven. Take-Two's diverse range of products is designed for major gaming platforms, encompassing current and previous generation consoles (PlayStation 4, PlayStation 5, Xbox One, Nintendo Switch), personal computers, and mobile devices (smartphones and tablets). Consumers can purchase these games through traditional physical retail channels, digital storefronts for download, various online platforms, and cloud streaming services.
- Sector
- Technology
- Industry
- Electronic Gaming & Multimedia
- CEO
- Strauss H. Zelnick