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GameStop Corp. (GME) Free Cash Flow (FCF): $597.30M

The free cash flow (FCF) for GameStop Corp. (GME) is $597.30M. It is above its 12-month average by 64.34% ($363.45M).

GME Free Cash Flow (FCF) Chart

GME Free Cash Flow (FCF)
$597.30M+360.88% 1Y
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GME Average Free Cash Flow (FCF) Chart

GME Current vs Average Free Cash Flow (FCF) Chart

GME Free Cash Flow (FCF) Metrics

FREE CASH FLOW (FCF)

$597.30M

FREE CASH FLOW (FCF) AVG TTM

$363.45M

FREE CASH FLOW (FCF) AVG 3Y

$135.15M

FREE CASH FLOW (FCF) AVG 5Y

$18.00M

FREE CASH FLOW (FCF) AVG 10Y

$95.08M

FREE CASH FLOW (FCF) AVG 15Y

$209.05M

FREE CASH FLOW (FCF) AVG 20Y

$237.56M

CURRENT VS TTM AVG

+64.34%

CURRENT VS 3Y AVG

+341.95%

CURRENT VS 5Y AVG

+3218.33%

CURRENT VS 10Y AVG

+528.20%

CURRENT VS 15Y AVG

+185.72%

CURRENT VS 20Y AVG

+151.43%

FCF Analysis

Free Cash Flow (TTM)

$597.30M

FCF Yield

5.56%

Price/FCF

18.0

Formula: FCF = Operating Cash Flow - Capital Expenditures

Why FCF matters:

  • Shows actual cash available (not accounting earnings)
  • Funds dividends, buybacks, and debt reduction
  • Less susceptible to accounting manipulation than net income
  • Key metric for DCF valuation models

GameStop Corp. Free Cash Flow (FCF) Formula & Definition

Free Cash Flow represents the cash a company generates after accounting for capital expenditures. It's the cash available for dividends, buybacks, debt reduction, or reinvestment.

Expanded definitions: Investopedia, Wikipedia, Corporate Finance Institute

GameStop Corp. Free Cash Flow (FCF) FAQ

What is the free cash flow (FCF) for GameStop Corp. (GME)?
The free cash flow (FCF) for GME stock is $597.30M.
What is the TTM average free cash flow (FCF) for GameStop Corp. (GME)?
The TTM average free cash flow (FCF) for GME stock is $363.45M.
What is the 3Y average free cash flow (FCF) for GameStop Corp. (GME)?
The 3Y average free cash flow (FCF) for GME stock is $135.15M.
What is the 5Y average free cash flow (FCF) for GameStop Corp. (GME)?
The 5Y average free cash flow (FCF) for GME stock is $18.00M.
What is the 10Y average free cash flow (FCF) for GameStop Corp. (GME)?
The 10Y average free cash flow (FCF) for GME stock is $95.08M.
What is the 15Y average free cash flow (FCF) for GameStop Corp. (GME)?
The 15Y average free cash flow (FCF) for GME stock is $209.05M.
What is the 20Y average free cash flow (FCF) for GameStop Corp. (GME)?
The 20Y average free cash flow (FCF) for GME stock is $237.56M.

GameStop Corp. Free Cash Flow (FCF) History

DATEFREE CASH FLOW (FCF)
2026-01-31$597.30M
2025-01-31$129.60M
2024-01-31$-238.60M
2023-01-31$52.30M
2022-01-31$-496.30M
2021-01-31$63.70M
2020-01-31$-493.00M
2019-01-31$231.40M
2018-01-31$321.50M
2017-01-31$394.40M
2016-01-31$483.60M
2015-01-31$320.90M
2014-01-31$637.10M
2013-01-31$470.60M
2012-01-31$476.70M
2011-01-31$393.60M
2010-01-31$480.40M
2009-01-31$366.04M
2008-01-31$327.16M
2007-01-31$289.57M
2006-01-31$180.72M
2005-01-31$47.68M
2004-01-31$6.79M
2003-01-31$53.34M
2002-01-31$57.66M

About GameStop Corp.

GameStop Corp. operates as a prominent specialty retailer, providing a diverse array of gaming and entertainment products to customers across the United States, Canada, Australia, and Europe, both through its online platforms and physical store locations. The company's merchandise includes new and pre-owned video game consoles, a wide selection of accessories such as controllers, gaming headsets, virtual reality equipment, and memory cards, as well as new and used gaming software. GameStop also offers digital gaming content, encompassing in-game currency, downloadable content (DLC), and full digital game downloads. Beyond its core gaming offerings, GameStop diversifies its inventory with licensed pop culture merchandise. These collectibles are primarily sourced from popular gaming franchises, television shows, movies, and broader pop culture themes. As of January 29, 2022, GameStop's retail network comprised 4,573 stores and e-commerce sites operating under its main brands: GameStop, EB Games, and Micromania. Additionally, the company managed 50 specialized Zing Pop Culture outlets, which retail various collectibles, apparel, gadgets, electronics, and toys. GameStop also publishes Game Informer, a well-regarded print and digital video game publication known for its reviews of new releases, previews of upcoming titles, and coverage of the latest industry developments. Established in 1996 and formerly known as GSC Holdings Corp., GameStop Corp. maintains its corporate headquarters in Grapevine, Texas.

Grapevine, TX
6,000 employees
Consumer Cyclical / Specialty Retail
Sector
Consumer Cyclical
Industry
Specialty Retail
CEO
Ryan Cohen