GameStop Corp. (GME) Free Cash Flow (FCF): $597.30M
The free cash flow (FCF) for GameStop Corp. (GME) is $597.30M. It is above its 12-month average by 64.34% ($363.45M).
GME Free Cash Flow (FCF) Chart
GME Average Free Cash Flow (FCF) Chart
GME Current vs Average Free Cash Flow (FCF) Chart
GME Free Cash Flow (FCF) Metrics
FREE CASH FLOW (FCF)
$597.30M
FREE CASH FLOW (FCF) AVG TTM
$363.45M
FREE CASH FLOW (FCF) AVG 3Y
$135.15M
FREE CASH FLOW (FCF) AVG 5Y
$18.00M
FREE CASH FLOW (FCF) AVG 10Y
$95.08M
FREE CASH FLOW (FCF) AVG 15Y
$209.05M
FREE CASH FLOW (FCF) AVG 20Y
$237.56M
CURRENT VS TTM AVG
+64.34%
CURRENT VS 3Y AVG
+341.95%
CURRENT VS 5Y AVG
+3218.33%
CURRENT VS 10Y AVG
+528.20%
CURRENT VS 15Y AVG
+185.72%
CURRENT VS 20Y AVG
+151.43%
FCF Analysis
Free Cash Flow (TTM)
$597.30M
FCF Yield
5.56%
Price/FCF
18.0
Formula: FCF = Operating Cash Flow - Capital Expenditures
Why FCF matters:
- Shows actual cash available (not accounting earnings)
- Funds dividends, buybacks, and debt reduction
- Less susceptible to accounting manipulation than net income
- Key metric for DCF valuation models
GameStop Corp. Free Cash Flow (FCF) Formula & Definition
Free Cash Flow represents the cash a company generates after accounting for capital expenditures. It's the cash available for dividends, buybacks, debt reduction, or reinvestment.
Expanded definitions: Investopedia, Wikipedia, Corporate Finance Institute
GameStop Corp. Free Cash Flow (FCF) FAQ
- What is the free cash flow (FCF) for GameStop Corp. (GME)?
- The free cash flow (FCF) for GME stock is $597.30M.
- What is the TTM average free cash flow (FCF) for GameStop Corp. (GME)?
- The TTM average free cash flow (FCF) for GME stock is $363.45M.
- What is the 3Y average free cash flow (FCF) for GameStop Corp. (GME)?
- The 3Y average free cash flow (FCF) for GME stock is $135.15M.
- What is the 5Y average free cash flow (FCF) for GameStop Corp. (GME)?
- The 5Y average free cash flow (FCF) for GME stock is $18.00M.
- What is the 10Y average free cash flow (FCF) for GameStop Corp. (GME)?
- The 10Y average free cash flow (FCF) for GME stock is $95.08M.
- What is the 15Y average free cash flow (FCF) for GameStop Corp. (GME)?
- The 15Y average free cash flow (FCF) for GME stock is $209.05M.
- What is the 20Y average free cash flow (FCF) for GameStop Corp. (GME)?
- The 20Y average free cash flow (FCF) for GME stock is $237.56M.
GameStop Corp. Free Cash Flow (FCF) History
| DATE | FREE CASH FLOW (FCF) |
|---|---|
| 2026-01-31 | $597.30M |
| 2025-01-31 | $129.60M |
| 2024-01-31 | $-238.60M |
| 2023-01-31 | $52.30M |
| 2022-01-31 | $-496.30M |
| 2021-01-31 | $63.70M |
| 2020-01-31 | $-493.00M |
| 2019-01-31 | $231.40M |
| 2018-01-31 | $321.50M |
| 2017-01-31 | $394.40M |
| 2016-01-31 | $483.60M |
| 2015-01-31 | $320.90M |
| 2014-01-31 | $637.10M |
| 2013-01-31 | $470.60M |
| 2012-01-31 | $476.70M |
| 2011-01-31 | $393.60M |
| 2010-01-31 | $480.40M |
| 2009-01-31 | $366.04M |
| 2008-01-31 | $327.16M |
| 2007-01-31 | $289.57M |
| 2006-01-31 | $180.72M |
| 2005-01-31 | $47.68M |
| 2004-01-31 | $6.79M |
| 2003-01-31 | $53.34M |
| 2002-01-31 | $57.66M |
Related Metrics
About GameStop Corp.
GameStop Corp. operates as a prominent specialty retailer, providing a diverse array of gaming and entertainment products to customers across the United States, Canada, Australia, and Europe, both through its online platforms and physical store locations. The company's merchandise includes new and pre-owned video game consoles, a wide selection of accessories such as controllers, gaming headsets, virtual reality equipment, and memory cards, as well as new and used gaming software. GameStop also offers digital gaming content, encompassing in-game currency, downloadable content (DLC), and full digital game downloads. Beyond its core gaming offerings, GameStop diversifies its inventory with licensed pop culture merchandise. These collectibles are primarily sourced from popular gaming franchises, television shows, movies, and broader pop culture themes. As of January 29, 2022, GameStop's retail network comprised 4,573 stores and e-commerce sites operating under its main brands: GameStop, EB Games, and Micromania. Additionally, the company managed 50 specialized Zing Pop Culture outlets, which retail various collectibles, apparel, gadgets, electronics, and toys. GameStop also publishes Game Informer, a well-regarded print and digital video game publication known for its reviews of new releases, previews of upcoming titles, and coverage of the latest industry developments. Established in 1996 and formerly known as GSC Holdings Corp., GameStop Corp. maintains its corporate headquarters in Grapevine, Texas.
- Sector
- Consumer Cyclical
- Industry
- Specialty Retail
- CEO
- Ryan Cohen