GameStop Corp. (GME) compounding analysis
Full-size annual and quarterly year-over-year growth charts for revenue, EPS, operating cash flow, EBITDA, and free cash flow against the 15%, 20%, and 30% bars over 3-, 5-, and 10-year windows, with each metric's valuation multiple vs its own history.
Revenue · 5YDoes not currently clear the 15%+, 20%+, or 30%+ revenue bars over 5Y.
- Score
- 18/100
- 5Y CAGR
- -6.5%
- Median YoY
- -6.5%
- YoY volatility
- σ 17.9pp· uneven
- Quarters ≥ 20%
- 3 of 20
- Negative quarters
- 13
- Valuation vs own 5Y history
- P/S 3.6x · 5Y median 1.7x · 93rd percentile
How this score is computed
- Quarters at or above 20%: 3 of 20 → 6 of 40 pts
- Steadiness (typical swing 17.9pp) → 12.2 of 25 pts
- Pace (median -6.5% YoY) → 0 of 20 pts
- Latest quarter (14% YoY) → 0 of 15 pts
- Score: 18 of 100
Annual revenue · last 11 fiscal years
Quarterly YoY revenue growth vs the 20% line · 5Y
P/S multiple vs its 5Y median · context only
Across metrics · 5Y
| Metric | 5Y CAGR | Median YoY | YoY σ | Qtrs ≥ 20% | Neg. qtrs |
|---|---|---|---|---|---|
| RevenueRevenue | -6.5% | -6.5% | 17.9pp | 3 of 20 | 13 |
| EPSEPS | — | — | — | — | — |
| Op cash flowOperating cash flow | 37.8% | — | — | — | — |
| EBITDAEBITDA | — | — | — | — | — |
| FCFFree cash flow | 56.5% | — | — | — | — |
Reported figures over 5Y: annual-series CAGR, median and standard deviation (σ, percentage points) of quarterly year-over-year growth, quarters at or above 20%, and quarters with negative YoY. “—” means the window needs more comparable data.
Scores, qualification bars, and the 0–100 consistency methodology are documented on the compounders list page →
See also: GME on the compounders surface · All compounders, ranked
About GameStop Corp.
GameStop Corp. operates as a prominent specialty retailer, providing a diverse array of gaming and entertainment products to customers across the United States, Canada, Australia, and Europe, both through its online platforms and physical store locations. The company's merchandise includes new and pre-owned video game consoles, a wide selection of accessories such as controllers, gaming headsets, virtual reality equipment, and memory cards, as well as new and used gaming software. GameStop also offers digital gaming content, encompassing in-game currency, downloadable content (DLC), and full digital game downloads. Beyond its core gaming offerings, GameStop diversifies its inventory with licensed pop culture merchandise. These collectibles are primarily sourced from popular gaming franchises, television shows, movies, and broader pop culture themes. As of January 29, 2022, GameStop's retail network comprised 4,573 stores and e-commerce sites operating under its main brands: GameStop, EB Games, and Micromania. Additionally, the company managed 50 specialized Zing Pop Culture outlets, which retail various collectibles, apparel, gadgets, electronics, and toys. GameStop also publishes Game Informer, a well-regarded print and digital video game publication known for its reviews of new releases, previews of upcoming titles, and coverage of the latest industry developments. Established in 1996 and formerly known as GSC Holdings Corp., GameStop Corp. maintains its corporate headquarters in Grapevine, Texas.
- Sector
- Consumer Cyclical
- Industry
- Specialty Retail
- CEO
- Ryan Cohen