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GameStop Corp. (GME)
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GameStop Corp. (GME) Free Cash Flow CAGR:304.04%(TTM)

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The free cash flow cagr for GameStop Corp. (GME) is +304.04% over the latest trailing 12-month period. Free cash flow CAGR uses precomputed cash-flow statement history.

The free cash flow cagr for GameStop Corp. (GME) stock is 304.04% over the past 12 months. The 3 year average growth rate is 42.50% and the 5 year cagr is 53.77%. Free cash flow CAGR measures how GameStop Corp.'s cash generation has grown. FCF represents the cash available for dividends, buybacks, debt reduction, or reinvestment.

GME Free Cash Flow CAGR Chart

GameStop Corp. (GME)

GME Free Cash Flow CAGR History

YearStart FCFEnd FCFChange% ChangeCAGR
2026$129.60M$597.30M+$467.70M+360.88%+360.88%
2025$-238.60M$129.60M+$368.20M+0.00%N/A
2024$52.30M$-238.60M$-290.90M-556.21%N/A
2023$-496.30M$52.30M+$548.60M+0.00%N/A
2022$63.70M$-496.30M$-560.00M-879.12%N/A
2021$-493.00M$63.70M+$556.70M+0.00%N/A
2020$231.40M$-493.00M$-724.40M-313.05%N/A
2019$321.50M$231.40M$-90.10M-28.02%-28.02%
2018$394.40M$321.50M$-72.90M-18.48%-18.48%
2017$483.60M$394.40M$-89.20M-18.44%-18.44%
2016$320.90M$483.60M+$162.70M+50.70%+50.70%
2015$637.10M$320.90M$-316.20M-49.63%-49.63%
2014$470.60M$637.10M+$166.50M+35.38%+35.38%
2013$476.70M$470.60M$-6.10M-1.28%-1.28%
2012$393.60M$476.70M+$83.10M+21.11%+21.11%
2011$480.40M$393.60M$-86.80M-18.07%-18.07%
2010$366.04M$480.40M+$114.36M+31.24%+31.24%
2009$327.16M$366.04M+$38.89M+11.89%+11.89%
2008$289.57M$327.16M+$37.58M+12.98%+12.98%
2007$180.72M$289.57M+$108.85M+60.23%+60.23%
2006$47.68M$180.72M+$133.04M+279.02%+279.02%
2005$6.79M$47.68M+$40.89M+601.93%+601.93%
2004$53.34M$6.79M$-46.55M-87.26%-87.26%
2003$57.66M$53.34M$-4.32M-7.49%-7.49%

Quarterly Free Cash Flow — QoQ & YoY

QuarterValueQoQYoY
Q1 2026$333.10M+77.7%+75.7%
Q4 2026$187.40M+75.1%+18.0%
Q3 2025$107.00M-5.6%+435.0%
Q2 2025$113.30M-40.2%+73.0%
Q1 2025$189.60M+19.4%+265.3%
Q4 2025$158.80M+694.0%+949.2%
Q3 2024$20.00M-69.5%+80.2%
Q2 2024$65.50M+157.1%+154.9%
Q1 2024-$114.70M-513.4%-2.6%
Q4 2024-$18.70M-268.5%-105.7%
Q3 2023$11.10M+109.3%-93.2%
Q2 2023-$119.20M-6.6%+3.8%
Q1 2023-$111.80M-134.2%+64.5%
Q4 2023$326.60M+98.8%+348.2%
Q3 2022$164.30M+232.6%+153.7%
Q2 2022-$123.90M+60.6%-395.6%

QoQ = change vs the prior quarter; YoY = change vs the same quarter a year earlier.

About GameStop Corp.

GameStop Corp. operates as a prominent specialty retailer, providing a diverse array of gaming and entertainment products to customers across the United States, Canada, Australia, and Europe, both through its online platforms and physical store locations. The company's merchandise includes new and pre-owned video game consoles, a wide selection of accessories such as controllers, gaming headsets, virtual reality equipment, and memory cards, as well as new and used gaming software. GameStop also offers digital gaming content, encompassing in-game currency, downloadable content (DLC), and full digital game downloads. Beyond its core gaming offerings, GameStop diversifies its inventory with licensed pop culture merchandise. These collectibles are primarily sourced from popular gaming franchises, television shows, movies, and broader pop culture themes. As of January 29, 2022, GameStop's retail network comprised 4,573 stores and e-commerce sites operating under its main brands: GameStop, EB Games, and Micromania. Additionally, the company managed 50 specialized Zing Pop Culture outlets, which retail various collectibles, apparel, gadgets, electronics, and toys. GameStop also publishes Game Informer, a well-regarded print and digital video game publication known for its reviews of new releases, previews of upcoming titles, and coverage of the latest industry developments. Established in 1996 and formerly known as GSC Holdings Corp., GameStop Corp. maintains its corporate headquarters in Grapevine, Texas.

Grapevine, TX
6,000 employees
Consumer Cyclical / Specialty Retail
Sector
Consumer Cyclical
Industry
Specialty Retail
CEO
Ryan Cohen