Take-Two Interactive Software, Inc. (TTWO) Return on Equity (ROE): -8.49%
Is Take-Two Interactive Software, Inc.’s return on equity (ROE) high or low?
Take-Two Interactive Software, Inc.'s return on equity (ROE) of -8.49% is 81% above its 5-year average of -44.65%, near the high end of its 5-year range (-209.52%–17.67%).
As of Thursday, June 18, 2026. 92.21% above its 12-month average of -109.01%.
TTWO Return on Equity (ROE) Chart
TTWO Average Return on Equity (ROE) Chart
TTWO Current vs Average Return on Equity (ROE) Chart
TTWO Return on Equity (ROE) Metrics
RETURN ON EQUITY (ROE)
-8.49%
RETURN ON EQUITY (ROE) AVG TTM
-109.01%
RETURN ON EQUITY (ROE) AVG 3Y
-74.13%
RETURN ON EQUITY (ROE) AVG 5Y
-44.65%
RETURN ON EQUITY (ROE) AVG 10Y
-19.88%
RETURN ON EQUITY (ROE) AVG 15Y
2.64%
RETURN ON EQUITY (ROE) AVG 20Y
-5.36%
CURRENT VS TTM AVG
+92.21%
CURRENT VS 3Y AVG
+88.55%
CURRENT VS 5Y AVG
+80.98%
CURRENT VS 10Y AVG
+57.29%
CURRENT VS 15Y AVG
-421.33%
CURRENT VS 20Y AVG
-58.26%
TTWO Competitors' Return on Equity (ROE)
| NAME | MARKET CAP | RETURN ON EQUITY (ROE) | TTM | 3Y | 5Y |
|---|---|---|---|---|---|
| Take-Two Interactive Software, Inc. (TTWO) | $43.84B | -8.49% | -109.01% | -74.13% | -44.65% |
| Live Nation Entertainment, Inc. (LYV)vs › | $40.21B | 183.01% | 350.15% | -654.94% | -357.08% |
| Electronic Arts Inc. (EA)vs › | $50.91B | 13.11% | 15.33% | 14.65% | 13.27% |
| Reddit, Inc. (RDDT)vs › | $31.96B | 22.25% | -2.32% | 1.65% | -2.41% |
| Omnicom Group Inc. (OMC)vs › | $20.76B | 0.67% | 17.43% | 28.32% | 31.14% |
| Roku, Inc. (ROKU)vs › | $20.37B | 7.54% | -0.94% | -12.80% | -7.29% |
| Charter Communications, Inc. (CHTR)vs › | $18.64B | 30.11% | 31.84% | 40.05% | 34.48% |
| DoorDash, Inc. (DASH)vs › | $72.18B | 9.07% | 5.45% | -4.38% | -6.23% |
| Pinterest, Inc. (PINS)vs › | $13.54B | 11.73% | 23.98% | 10.97% | 8.10% |
| The Trade Desk, Inc. (TTD)vs › | $8.54B | 17.63% | 15.59% | 10.49% | 12.48% |
Return Analysis
ROE
-8.5%
ROA
-3.2%
Take-Two Interactive Software, Inc. Return on Equity (ROE) Formula & Definition
ROE = Net Income / Total Shareholders' Equity
Return on equity measures how efficiently a company generates profit from shareholders' equity. Higher ROE indicates better capital efficiency.
Expanded definitions: Investopedia, Wikipedia, Corporate Finance Institute
Take-Two Interactive Software, Inc. Return on Equity (ROE) FAQ
- What is the return on equity (ROE) for Take-Two Interactive Software, Inc. (TTWO)?
- The return on equity (ROE) for TTWO stock is -8.49%.
- Is Take-Two Interactive Software, Inc.'s return on equity (ROE) high or low?
- Take-Two Interactive Software, Inc.'s return on equity (ROE) of -8.49% is 81% above its 5-year average of -44.65%, near the high end of its 5-year range (-209.52%–17.67%).
- What is the TTM average return on equity (ROE) for Take-Two Interactive Software, Inc. (TTWO)?
- The TTM average return on equity (ROE) for TTWO stock is -109.01%.
- What is the 3Y average return on equity (ROE) for Take-Two Interactive Software, Inc. (TTWO)?
- The 3Y average return on equity (ROE) for TTWO stock is -74.13%.
- What is the 5Y average return on equity (ROE) for Take-Two Interactive Software, Inc. (TTWO)?
- The 5Y average return on equity (ROE) for TTWO stock is -44.65%.
- What is the 10Y average return on equity (ROE) for Take-Two Interactive Software, Inc. (TTWO)?
- The 10Y average return on equity (ROE) for TTWO stock is -19.88%.
- What is the 15Y average return on equity (ROE) for Take-Two Interactive Software, Inc. (TTWO)?
- The 15Y average return on equity (ROE) for TTWO stock is 2.64%.
- What is the 20Y average return on equity (ROE) for Take-Two Interactive Software, Inc. (TTWO)?
- The 20Y average return on equity (ROE) for TTWO stock is -5.36%.
Take-Two Interactive Software, Inc. Return on Equity (ROE) History
| DATE | RETURN ON EQUITY (ROE) |
|---|---|
| 2026-03-31 | -8.49% |
| 2025-03-31 | -209.52% |
| 2024-03-31 | -66.06% |
| 2023-03-31 | -12.44% |
| 2022-03-31 | 10.97% |
| 2021-03-31 | 17.67% |
| 2020-03-31 | 15.93% |
| 2019-03-31 | 16.36% |
| 2018-03-31 | 11.65% |
| 2017-03-31 | 6.71% |
| 2016-03-31 | -1.43% |
| 2015-03-31 | -49.63% |
| 2014-03-31 | 45.10% |
| 2013-03-31 | -5.02% |
| 2012-03-31 | -18.27% |
| 2011-03-31 | 7.88% |
| 2009-10-31 | -25.68% |
| 2008-10-31 | 15.79% |
| 2007-10-31 | -29.38% |
| 2006-10-31 | -33.59% |
| 2005-10-31 | 5.07% |
| 2004-10-31 | 9.78% |
| 2003-10-31 | 18.39% |
| 2002-10-31 | 20.08% |
| 2001-10-31 | 1.62% |
| 2000-10-31 | 3.43% |
| 1999-10-31 | 19.19% |
| 1998-10-31 | 14.61% |
| 1997-10-31 | -28.28% |
Related Metrics
About Take-Two Interactive Software, Inc.
Established in 1993 and headquartered in New York, New York, Take-Two Interactive Software, Inc. is a global leader in the development, publishing, and marketing of interactive entertainment experiences for consumers worldwide. The company's extensive catalog is primarily distributed under its prominent labels: Rockstar Games, 2K, Private Division, and T2 Mobile Games. Rockstar Games is renowned for its action-adventure titles, including iconic franchises like Grand Theft Auto, Red Dead Redemption, Max Payne, and Midnight Club, alongside other fan favorites such as LA Noire, Bully, and Manhunt. The 2K label covers a broad spectrum of genres, offering popular series in shooter (Borderlands), action (BioShock, Mafia), role-playing, strategy (Sid Meier's Civilization, XCOM series), sports, and family/casual categories. This includes highly successful sports simulation games like the NBA 2K basketball series, WWE 2K professional wrestling, and PGA TOUR 2K. Private Division supports titles such as Kerbal Space Program, OlliOlli World, The Outer Worlds, and Ancestors: The Humankind Odyssey. For mobile device users, T2 Mobile Games provides free-to-play options like Dragon City, Monster Legends, Two Dots, and Top Eleven. Take-Two's diverse range of products is designed for major gaming platforms, encompassing current and previous generation consoles (PlayStation 4, PlayStation 5, Xbox One, Nintendo Switch), personal computers, and mobile devices (smartphones and tablets). Consumers can purchase these games through traditional physical retail channels, digital storefronts for download, various online platforms, and cloud streaming services.
- Sector
- Communication Services
- Industry
- Electronic Gaming & Multimedia
- CEO
- Strauss H. Zelnick