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Roblox Corporation (RBLX)
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Roblox Corporation (RBLX) Total Return:-55.75%(TTM)

Stocks/RBLX Stock/Performance/total return cagr
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The total return cagr for Roblox Corporation (RBLX) is -55.75% over the latest trailing 12-month period. The comparable SPY value is +22.12%. Year-to-date total return is -48.80%. Total return includes price appreciation and reinvested dividends.

Growth of $10,000 in RBLX

$5,970

(0.6x return)

Invested on Mar 10, 2021

Growth of $10,000 in SPY (S&P 500)

$19,735

(2.0x return)

Invested on Mar 10, 2021

Hypothetical Growth of $10,000

This chart illustrates the cumulative performance of a hypothetical $10,000 investment. It assumes that all dividends paid by both the stock and SPY are reinvested in additional shares on the payment date, showing the true long-term compounding impact of distributions.

Recent Performance Indicators

YTD Total Return

-48.8%

1-Year Total Return

-55.7%

Current Dividend Yield

0.00%

Price CAGR vs. Total Return CAGR

Compound Annual Growth Rate (CAGR) is shown below. The difference between price CAGR and total return CAGR is the compound contribution of dividends reinvested.

Holding PeriodPrice CAGRTotal Return CAGRDividend Addition
1 Year(55.8%)(55.8%)
3 Years+2.4%+2.4%
5 Years(14.5%)(14.5%)
10 Years
15 Years
20 Years

About Roblox Corporation

Roblox Corporation oversees the development and operation of a leading digital entertainment ecosystem. Its offerings include Roblox Studio, a complimentary suite of tools empowering developers and artists to construct, launch, and manage interactive 3D environments and various other forms of content. Through the Roblox Client application, users can navigate and immerse themselves in these digital 3D realms. The platform also features Roblox Education, specifically designed for educational pursuits. Furthermore, Roblox Cloud furnishes the fundamental services and infrastructure necessary to support its unique human co-experience platform. With a vast customer base, the company caters to users across the United States, the United Kingdom, Canada, numerous European nations, China, the Asia-Pacific region, and other global markets. Incorporated in 2004, its primary corporate operations are based in San Mateo, California.

San Mateo, CA
2,474 employees
Technology / Electronic Gaming & Multimedia
Sector
Technology
Industry
Electronic Gaming & Multimedia
CEO
David Baszucki