Roblox Corporation (RBLX) Operating Cash Flow CAGR:N/A(TTM)
The operating cash flow cagr for Roblox Corporation (RBLX) is N/A over the latest trailing 12-month period. Operating cash flow CAGR uses precomputed cash-flow statement history (cash from operations, before capital expenditures).
The operating cash flow cagr for Roblox Corporation (RBLX) stock is N/A over the past 12 months. The 3 year average growth rate is 72.39% and the 5 year cagr is 25.16%. Operating cash flow CAGR measures the compound annual growth rate of the cash Roblox Corporation generates from its core business operations, before capital expenditures, computed from rolling-twelve-month cash-flow statement history. The 1-year (TTM) figure is omitted: a one-year rate off a single quarter's base is volatile; the multi-year figures are the reliable read.
RBLX Operating Cash Flow CAGR Chart
Roblox Corporation (RBLX)
RBLX Operating Cash Flow CAGR History
| Year | Start OCF | End OCF | Change | % Change | CAGR |
|---|---|---|---|---|---|
| 2025 | $822.32M | $1.80B | +$974.04M | +118.45% | +118.45% |
| 2024 | $458.18M | $822.32M | +$364.14M | +79.47% | +79.47% |
| 2023 | $369.30M | $458.18M | +$88.88M | +24.07% | +24.07% |
| 2022 | $659.11M | $369.30M | $-289.81M | -43.97% | -43.97% |
| 2021 | $524.34M | $659.11M | +$134.77M | +25.70% | +25.70% |
| 2020 | $99.19M | $524.34M | +$425.15M | +428.65% | +428.65% |
| 2019 | $101.04M | $99.19M | $-1.85M | -1.83% | -1.83% |
About Roblox Corporation
Roblox Corporation oversees the development and operation of a leading digital entertainment ecosystem. Its offerings include Roblox Studio, a complimentary suite of tools empowering developers and artists to construct, launch, and manage interactive 3D environments and various other forms of content. Through the Roblox Client application, users can navigate and immerse themselves in these digital 3D realms. The platform also features Roblox Education, specifically designed for educational pursuits. Furthermore, Roblox Cloud furnishes the fundamental services and infrastructure necessary to support its unique human co-experience platform. With a vast customer base, the company caters to users across the United States, the United Kingdom, Canada, numerous European nations, China, the Asia-Pacific region, and other global markets. Incorporated in 2004, its primary corporate operations are based in San Mateo, California.
- Sector
- Technology
- Industry
- Electronic Gaming & Multimedia
- CEO
- David Baszucki