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Roblox Corporation (RBLX)
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Roblox Corporation (RBLX) EPS CAGR:N/A(TTM)

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The eps cagr for Roblox Corporation (RBLX) is N/A over the latest trailing 12-month period. EPS CAGR uses precomputed diluted earnings history where available.

The eps cagr for Roblox Corporation (RBLX) stock is N/A over the past 12 months. EPS (Earnings Per Share) CAGR measures how Roblox Corporation's earnings per share have grown. This is a key metric for valuation and reflects profitability on a per-share basis.

RBLX EPS CAGR Chart

No data available

RBLX EPS CAGR History

YearStart EPSEnd EPSChange% ChangeCAGR
2025$-1.44$-1.54$-0.10+0.00%N/A
2024$-1.87$-1.44+$0.43+0.00%N/A
2023$-1.55$-1.87$-0.32+0.00%N/A
2022$-0.97$-1.55$-0.58+0.00%N/A
2021$-0.47$-0.97$-0.50+0.00%N/A
2020$-0.13$-0.47$-0.34+0.00%N/A
2019$-0.55$-0.13+$0.42+0.00%N/A

Quarterly EPS — QoQ & YoY

QuarterValueQoQYoY
Q1 2026$-0.35+22.2%-9.4%
Q4 2025$-0.45-21.6%-36.4%
Q3 2025$-0.37+9.8%+0.0%
Q2 2025$-0.41-28.1%-28.1%
Q1 2025$-0.32+3.0%+25.6%
Q4 2024$-0.33+10.8%+36.5%
Q3 2024$-0.37-15.6%+17.8%
Q2 2024$-0.32+25.6%+30.4%
Q1 2024$-0.43+17.3%+2.3%
Q4 2023$-0.52-15.6%-8.3%
Q3 2023$-0.45+2.2%+10.0%
Q2 2023$-0.46-4.5%-53.3%
Q1 2023$-0.44+8.3%-63.0%
Q4 2022$-0.48+4.0%-92.0%
Q3 2022$-0.50-66.7%-284.6%
Q2 2022$-0.30-11.1%-20.0%

QoQ = change vs the prior quarter; YoY = change vs the same quarter a year earlier.

About Roblox Corporation

Roblox Corporation oversees the development and operation of a leading digital entertainment ecosystem. Its offerings include Roblox Studio, a complimentary suite of tools empowering developers and artists to construct, launch, and manage interactive 3D environments and various other forms of content. Through the Roblox Client application, users can navigate and immerse themselves in these digital 3D realms. The platform also features Roblox Education, specifically designed for educational pursuits. Furthermore, Roblox Cloud furnishes the fundamental services and infrastructure necessary to support its unique human co-experience platform. With a vast customer base, the company caters to users across the United States, the United Kingdom, Canada, numerous European nations, China, the Asia-Pacific region, and other global markets. Incorporated in 2004, its primary corporate operations are based in San Mateo, California.

San Mateo, CA
2,474 employees
Technology / Electronic Gaming & Multimedia
Sector
Technology
Industry
Electronic Gaming & Multimedia
CEO
David Baszucki