Take-Two Interactive Software, Inc. (TTWO) Quick Ratio (Acid-Test): 1.23
Is Take-Two Interactive Software, Inc.’s quick ratio (acid-test) high or low?
Take-Two Interactive Software, Inc.'s quick ratio (acid-test) of 1.23 is in line with its 5-year average of 1.22, around the middle of its 5-year range (0.65–1.88).
As of Tuesday, June 16, 2026. 22.39% above its 12-month average of 1.00.
TTWO Quick Ratio (Acid-Test) Chart
TTWO Average Quick Ratio (Acid-Test) Chart
TTWO Current vs Average Quick Ratio (Acid-Test) Chart
TTWO Quick Ratio (Acid-Test) Metrics
QUICK RATIO (ACID-TEST)
1.23
QUICK RATIO (ACID-TEST) AVG TTM
1.00
QUICK RATIO (ACID-TEST) AVG 3Y
0.90
QUICK RATIO (ACID-TEST) AVG 5Y
1.22
QUICK RATIO (ACID-TEST) AVG 10Y
1.34
QUICK RATIO (ACID-TEST) AVG 15Y
1.62
QUICK RATIO (ACID-TEST) AVG 20Y
1.64
CURRENT VS TTM AVG
+22.39%
CURRENT VS 3Y AVG
+36.67%
CURRENT VS 5Y AVG
+0.96%
CURRENT VS 10Y AVG
-8.46%
CURRENT VS 15Y AVG
-24.11%
CURRENT VS 20Y AVG
-25.17%
TTWO Competitors' Quick Ratio (Acid-Test)
| NAME | MARKET CAP | QUICK RATIO (ACID-TEST) | TTM | 3Y | 5Y |
|---|---|---|---|---|---|
| Take-Two Interactive Software, Inc. (TTWO) | $40.15B | 1.23 | 1.00 | 0.90 | 1.22 |
| Live Nation Entertainment, Inc. (LYV)vs › | $40.92B | 0.99 | 0.99 | 0.98 | 0.97 |
| Reddit, Inc. (RDDT)vs › | $34.09B | 11.56 | 12.10 | 12.30 | 13.57 |
| Electronic Arts Inc. (EA)vs › | $50.89B | 1.05 | 1.00 | 1.15 | 1.37 |
| Omnicom Group Inc. (OMC)vs › | $21.81B | 0.81 | 0.85 | 0.86 | 0.88 |
| Roku, Inc. (ROKU)vs › | $20.75B | 2.66 | 2.58 | 2.54 | 2.90 |
| Charter Communications, Inc. (CHTR)vs › | $20.09B | 0.39 | 0.35 | 0.33 | 0.34 |
| Pinterest, Inc. (PINS)vs › | $14.16B | 7.64 | 8.20 | 9.00 | 9.96 |
| Snap Inc. (SNAP)vs › | $9.12B | 3.56 | 3.75 | 4.05 | 4.49 |
| The Trade Desk, Inc. (TTD)vs › | $8.99B | 1.61 | 1.74 | 1.77 | 1.73 |
Liquidity Comparison
Quick Ratio
1.23
Excludes inventory
Current Ratio
1.24
Includes inventory
Take-Two Interactive Software, Inc. Quick Ratio (Acid-Test) Formula & Definition
Quick Ratio = (Current Assets − Inventory) / Current Liabilities
The quick ratio is a stricter liquidity measure that excludes inventory, showing the ability to meet short-term obligations with the most liquid assets.
Expanded definitions: Investopedia, Wikipedia, Corporate Finance Institute
Take-Two Interactive Software, Inc. Quick Ratio (Acid-Test) FAQ
- What is the quick ratio (acid-test) for Take-Two Interactive Software, Inc. (TTWO)?
- The quick ratio (acid-test) for TTWO stock is 1.23.
- Is Take-Two Interactive Software, Inc.'s quick ratio (acid-test) high or low?
- Take-Two Interactive Software, Inc.'s quick ratio (acid-test) of 1.23 is in line with its 5-year average of 1.22, around the middle of its 5-year range (0.65–1.88).
- What is the TTM average quick ratio (acid-test) for Take-Two Interactive Software, Inc. (TTWO)?
- The TTM average quick ratio (acid-test) for TTWO stock is 1.00.
- What is the 3Y average quick ratio (acid-test) for Take-Two Interactive Software, Inc. (TTWO)?
- The 3Y average quick ratio (acid-test) for TTWO stock is 0.90.
- What is the 5Y average quick ratio (acid-test) for Take-Two Interactive Software, Inc. (TTWO)?
- The 5Y average quick ratio (acid-test) for TTWO stock is 1.22.
- What is the 10Y average quick ratio (acid-test) for Take-Two Interactive Software, Inc. (TTWO)?
- The 10Y average quick ratio (acid-test) for TTWO stock is 1.34.
- What is the 15Y average quick ratio (acid-test) for Take-Two Interactive Software, Inc. (TTWO)?
- The 15Y average quick ratio (acid-test) for TTWO stock is 1.62.
- What is the 20Y average quick ratio (acid-test) for Take-Two Interactive Software, Inc. (TTWO)?
- The 20Y average quick ratio (acid-test) for TTWO stock is 1.64.
Take-Two Interactive Software, Inc. Quick Ratio (Acid-Test) History
| DATE | QUICK RATIO (ACID-TEST) |
|---|---|
| 2026-03-31 | 1.23 |
| 2025-03-31 | 0.78 |
| 2024-03-31 | 0.94 |
| 2023-03-31 | 0.65 |
| 2022-03-31 | 1.83 |
| 2021-03-31 | 1.88 |
| 2020-03-31 | 1.70 |
| 2019-03-31 | 1.43 |
| 2018-03-31 | 1.39 |
| 2017-03-31 | 1.29 |
| 2016-03-31 | 1.66 |
| 2015-03-31 | 1.82 |
| 2014-03-31 | 2.88 |
| 2013-03-31 | 2.48 |
| 2012-03-31 | 3.30 |
| 2011-03-31 | 2.35 |
| 2009-10-31 | 2.23 |
| 2008-10-31 | 1.70 |
| 2007-10-31 | 1.28 |
| 2006-10-31 | 1.71 |
| 2005-10-31 | 2.04 |
| 2004-10-31 | 1.78 |
| 2003-10-31 | 2.49 |
| 2002-10-31 | 1.93 |
| 2001-10-31 | 1.20 |
| 2000-10-31 | 1.12 |
| 1999-10-31 | 1.00 |
| 1998-10-31 | 1.05 |
| 1997-10-31 | 0.83 |
Related Metrics
About Take-Two Interactive Software, Inc.
Established in 1993 and headquartered in New York, New York, Take-Two Interactive Software, Inc. is a global leader in the development, publishing, and marketing of interactive entertainment experiences for consumers worldwide. The company's extensive catalog is primarily distributed under its prominent labels: Rockstar Games, 2K, Private Division, and T2 Mobile Games. Rockstar Games is renowned for its action-adventure titles, including iconic franchises like Grand Theft Auto, Red Dead Redemption, Max Payne, and Midnight Club, alongside other fan favorites such as LA Noire, Bully, and Manhunt. The 2K label covers a broad spectrum of genres, offering popular series in shooter (Borderlands), action (BioShock, Mafia), role-playing, strategy (Sid Meier's Civilization, XCOM series), sports, and family/casual categories. This includes highly successful sports simulation games like the NBA 2K basketball series, WWE 2K professional wrestling, and PGA TOUR 2K. Private Division supports titles such as Kerbal Space Program, OlliOlli World, The Outer Worlds, and Ancestors: The Humankind Odyssey. For mobile device users, T2 Mobile Games provides free-to-play options like Dragon City, Monster Legends, Two Dots, and Top Eleven. Take-Two's diverse range of products is designed for major gaming platforms, encompassing current and previous generation consoles (PlayStation 4, PlayStation 5, Xbox One, Nintendo Switch), personal computers, and mobile devices (smartphones and tablets). Consumers can purchase these games through traditional physical retail channels, digital storefronts for download, various online platforms, and cloud streaming services.
- Sector
- Communication Services
- Industry
- Electronic Gaming & Multimedia
- CEO
- Strauss H. Zelnick