Roblox Corporation (RBLX) Goodwill
The goodwill for Roblox Corporation (RBLX) is $142.62 Million with a year-over-year change of +0.66%. Goodwill is an intangible asset recorded when a company acquires another business for more than the fair value of its identifiable net assets.
RBLX Goodwill Chart
Current Goodwill
$142.62M
$142.62 Million
Year-over-Year Change
+0.66%
vs. $141.69M prior year
Historical Data
8
Years of data available
Annual Goodwill History
| Year | Goodwill | YoY Change | % Change |
|---|---|---|---|
| 2025 | $142.62M | +$936,000 | +0.66% |
| 2024 | $141.69M | $-441,000 | -0.31% |
| 2023 | $142.13M | +$7.79M | +5.80% |
| 2022 | $134.34M | +$16.26M | +13.77% |
| 2021 | $118.07M | +$58.50M | +98.21% |
| 2020 | $59.57M | +$59.57M | — |
| 2019 | $0 | +$0 | — |
| 2018 | $0 | — | — |
About Roblox Corporation
Roblox Corporation oversees the development and operation of a leading digital entertainment ecosystem. Its offerings include Roblox Studio, a complimentary suite of tools empowering developers and artists to construct, launch, and manage interactive 3D environments and various other forms of content. Through the Roblox Client application, users can navigate and immerse themselves in these digital 3D realms. The platform also features Roblox Education, specifically designed for educational pursuits. Furthermore, Roblox Cloud furnishes the fundamental services and infrastructure necessary to support its unique human co-experience platform. With a vast customer base, the company caters to users across the United States, the United Kingdom, Canada, numerous European nations, China, the Asia-Pacific region, and other global markets. Incorporated in 2004, its primary corporate operations are based in San Mateo, California.
- Sector
- Technology
- Industry
- Electronic Gaming & Multimedia
- CEO
- David Baszucki