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Roblox Corporation (RBLX)
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Roblox Corporation (RBLX) Acquisitions

The acquisitions for Roblox Corporation (RBLX) is $0 with a year-over-year change of -100.00%. Acquisitions represent cash spent to acquire other businesses and show externally purchased growth activity.

RBLX Acquisitions Chart

RBLX Acquisitions
$0.00
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Current Acquisitions

$0

$0

Year-over-Year Change

-100.00%

vs. $2.84M prior year

Historical Data

8

Years of data available

Annual Acquisitions History

YearAcquisitionsYoY Change% Change
2025$0$-2.84M-100.00%
2024$2.84M$-1.02M-26.41%
2023$3.86M$-9.53M-71.18%
2022$13.39M$-32.30M-70.70%
2021$45.69M+$4.77M+11.66%
2020$40.92M+$40.92M
2019$0+$0
2018$0
Data as of Wednesday, June 10, 2026

About Roblox Corporation

Roblox Corporation oversees the development and operation of a leading digital entertainment ecosystem. Its offerings include Roblox Studio, a complimentary suite of tools empowering developers and artists to construct, launch, and manage interactive 3D environments and various other forms of content. Through the Roblox Client application, users can navigate and immerse themselves in these digital 3D realms. The platform also features Roblox Education, specifically designed for educational pursuits. Furthermore, Roblox Cloud furnishes the fundamental services and infrastructure necessary to support its unique human co-experience platform. With a vast customer base, the company caters to users across the United States, the United Kingdom, Canada, numerous European nations, China, the Asia-Pacific region, and other global markets. Incorporated in 2004, its primary corporate operations are based in San Mateo, California.

San Mateo, CA
2,474 employees
Technology / Electronic Gaming & Multimedia
Sector
Technology
Industry
Electronic Gaming & Multimedia
CEO
David Baszucki