Roblox Corporation (RBLX) Net Income
The annual net income for Roblox Corporation (RBLX) is ($1.07 Billion) with a year-over-year change of (13.86%). Net income represents the company's bottom line profit after all expenses, taxes, and interest.
Annual Net Income (TTM)
($1.07B)
($1.07 Billion)
Year-over-Year Change
(13.86%)
vs. ($935.38M) prior year
Net Income CAGR
N/A
Compound annual growth rate unavailable
Net Income CAGR (Compound Annual Growth Rate)
1 Year
N/A
3 Year
N/A
5 Year
N/A
10 Year
N/A
15 Year
N/A
20 Year
N/A
CAGR shows the annualized growth rate over the specified period, smoothing out year-to-year volatility.
Annual Net Income History
| Year | Net Income | YoY Change | % Change |
|---|---|---|---|
| 2025 | ($1.07B) | ($129.67M) | — |
| 2024 | ($935.38M) | +$216.56M | — |
| 2023 | ($1.15B) | ($227.58M) | — |
| 2022 | ($924.37M) | ($432.71M) | — |
| 2021 | ($491.65M) | ($238.40M) | — |
| 2020 | ($253.25M) | ($182.29M) | — |
| 2019 | ($70.97M) | +$17.11M | — |
Net Income Growth Summary
TTM Growth
(13.86%)
3-Year Avg Growth
+0.49%
5-Year Avg Growth
(226.15%)
About Roblox Corporation
Roblox Corporation oversees the development and operation of a leading digital entertainment ecosystem. Its offerings include Roblox Studio, a complimentary suite of tools empowering developers and artists to construct, launch, and manage interactive 3D environments and various other forms of content. Through the Roblox Client application, users can navigate and immerse themselves in these digital 3D realms. The platform also features Roblox Education, specifically designed for educational pursuits. Furthermore, Roblox Cloud furnishes the fundamental services and infrastructure necessary to support its unique human co-experience platform. With a vast customer base, the company caters to users across the United States, the United Kingdom, Canada, numerous European nations, China, the Asia-Pacific region, and other global markets. Incorporated in 2004, its primary corporate operations are based in San Mateo, California.
- Sector
- Technology
- Industry
- Electronic Gaming & Multimedia
- CEO
- David Baszucki