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GameStop Corp. (GME)
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GameStop Corp. (GME) Interest Coverage Ratio: N/A

The interest coverage ratio for GameStop Corp. (GME) is N/A as of Wednesday, June 10, 2026.

GME Interest Coverage Ratio Metrics

INTEREST COVERAGE RATIO

N/A

GME Competitors' Interest Coverage Ratio

NAMEMARKET CAPINTEREST COVERAGE RATIOTTM3Y5Y
GameStop Corp. (GME)$10.08BN/AN/AN/AN/A
Domino's Pizza, Inc. (DPZ)$10.51B4.87x4.68x4.35x4.28x
CAVA Group, Inc. (CAVA)$9.38BN/AN/AN/AN/A
Wayfair Inc. (W)$9.22B0.20x0.20x0.20x1.34x
The Gap, Inc. (GPS)$9.21BN/A9.84x9.84x8.02x
Chewy, Inc. (CHWY)$8.38B55.28x37.84x37.84x32.53x
NIO Inc. (NIO)$12.21B-16.69xN/AN/AN/A
The Gap, Inc. (GAP)$7.68B48.48x30.63x22.49x18.08x
Etsy, Inc. (ETSY)$6.61B19.88x23.71x22.45x24.91x
Lululemon Athletica Inc. (LULU)$13.69BN/AN/AN/AN/A

Financial Health Indicators

Interest Coverage

N/A

Debt/Equity

0.80

Current Ratio

15.30

Formula: Interest Coverage = EBIT / Interest Expense

Reference ranges:

  • < 1.5x: EBIT is less than 1.5 times interest expense
  • 1.5x - 3x: EBIT is between 1.5 and 3 times interest expense
  • 3x - 5x: EBIT is between 3 and 5 times interest expense
  • > 5x: EBIT is more than 5 times interest expense

Note: Interest coverage should be compared with historical interest expense, operating income, and industry capital structure.

GameStop Corp. Interest Coverage Ratio Formula & Definition

Interest Coverage = EBIT / Interest Expense

The interest coverage ratio measures operating earnings relative to interest expense.

Expanded definitions: Investopedia, Wikipedia, Corporate Finance Institute

About GameStop Corp.

GameStop Corp. operates as a prominent specialty retailer, providing a diverse array of gaming and entertainment products to customers across the United States, Canada, Australia, and Europe, both through its online platforms and physical store locations. The company's merchandise includes new and pre-owned video game consoles, a wide selection of accessories such as controllers, gaming headsets, virtual reality equipment, and memory cards, as well as new and used gaming software. GameStop also offers digital gaming content, encompassing in-game currency, downloadable content (DLC), and full digital game downloads. Beyond its core gaming offerings, GameStop diversifies its inventory with licensed pop culture merchandise. These collectibles are primarily sourced from popular gaming franchises, television shows, movies, and broader pop culture themes. As of January 29, 2022, GameStop's retail network comprised 4,573 stores and e-commerce sites operating under its main brands: GameStop, EB Games, and Micromania. Additionally, the company managed 50 specialized Zing Pop Culture outlets, which retail various collectibles, apparel, gadgets, electronics, and toys. GameStop also publishes Game Informer, a well-regarded print and digital video game publication known for its reviews of new releases, previews of upcoming titles, and coverage of the latest industry developments. Established in 1996 and formerly known as GSC Holdings Corp., GameStop Corp. maintains its corporate headquarters in Grapevine, Texas.

Grapevine, TX
6,000 employees
Consumer Cyclical / Specialty Retail
Sector
Consumer Cyclical
Industry
Specialty Retail
CEO
Ryan Cohen