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GameStop Corp. (GME)
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GameStop Corp. (GME) Enterprise Value (EV): $8.75B

The enterprise value (EV) for GameStop Corp. (GME) is $8.75B as of Wednesday, June 10, 2026.

GME Enterprise Value (EV) Metrics

ENTERPRISE VALUE (EV)

$8.75B

GME Competitors' Enterprise Value (EV)

NAMEMARKET CAPENTERPRISE VALUE (EV)
GameStop Corp. (GME)$8.75B
Domino's Pizza, Inc. (DPZ)$10.51B$19.12B
CAVA Group, Inc. (CAVA)$9.38B$7.14B
Wayfair Inc. (W)$9.22B$15.68B
The Gap, Inc. (GPS)$9.21B$10.51B
Chewy, Inc. (CHWY)$8.38B$11.45B
NIO Inc. (NIO)$12.21B$11.62B
The Gap, Inc. (GAP)$7.68B$13.43B
Etsy, Inc. (ETSY)$6.61B$4.79B
Lululemon Athletica Inc. (LULU)$13.69B$21.30B

Enterprise Value Calculation

Market Cap

$10.08B

+

Total Debt

$4.25B

Cash

$6.30B

=

Enterprise Value

$8.75B

EV-Based Valuation Multiples

Why use EV instead of Market Cap?

  • EV accounts for debt - an acquirer must pay or assume it
  • EV deducts cash - the acquirer effectively receives it
  • EV enables fair comparison of companies with different capital structures
  • EV-based ratios (EV/EBITDA, EV/Sales) are capital structure neutral

GameStop Corp. Enterprise Value (EV) Formula & Definition

Enterprise Value represents the total value of a company as if you were to acquire it completely - paying for equity while assuming debt and receiving cash.

Expanded definitions: Investopedia, Wikipedia, Corporate Finance Institute

GameStop Corp. Enterprise Value (EV) FAQ

What is the enterprise value (EV) for GameStop Corp. (GME)?
The enterprise value (EV) for GME stock is $8.75B.

About GameStop Corp.

GameStop Corp. operates as a prominent specialty retailer, providing a diverse array of gaming and entertainment products to customers across the United States, Canada, Australia, and Europe, both through its online platforms and physical store locations. The company's merchandise includes new and pre-owned video game consoles, a wide selection of accessories such as controllers, gaming headsets, virtual reality equipment, and memory cards, as well as new and used gaming software. GameStop also offers digital gaming content, encompassing in-game currency, downloadable content (DLC), and full digital game downloads. Beyond its core gaming offerings, GameStop diversifies its inventory with licensed pop culture merchandise. These collectibles are primarily sourced from popular gaming franchises, television shows, movies, and broader pop culture themes. As of January 29, 2022, GameStop's retail network comprised 4,573 stores and e-commerce sites operating under its main brands: GameStop, EB Games, and Micromania. Additionally, the company managed 50 specialized Zing Pop Culture outlets, which retail various collectibles, apparel, gadgets, electronics, and toys. GameStop also publishes Game Informer, a well-regarded print and digital video game publication known for its reviews of new releases, previews of upcoming titles, and coverage of the latest industry developments. Established in 1996 and formerly known as GSC Holdings Corp., GameStop Corp. maintains its corporate headquarters in Grapevine, Texas.

Grapevine, TX
6,000 employees
Consumer Cyclical / Specialty Retail
Sector
Consumer Cyclical
Industry
Specialty Retail
CEO
Ryan Cohen