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GameStop Corp. (GME) EBITDA Margin: 8.41%

Is GameStop Corp.’s EBITDA margin high or low?

GameStop Corp.'s EBITDA margin of 8.41% is 1889% above its 5-year average of -0.47%, near the high end of its 5-year range (-4.73%–8.41%).

The EBITDA margin for GameStop Corp. (GME) is 8.41% as of Wednesday, June 10, 2026. It is above its 12-month average by 86.89% (4.50%).

GME EBITDA Margin Chart

GME EBITDA Margin
8.41%+1325.42% 1Y
Zoom

GME Average EBITDA Margin Chart

GME Current vs Average EBITDA Margin Chart

GME EBITDA Margin Metrics

EBITDA MARGIN

8.41%

EBITDA MARGIN AVG TTM

4.50%

EBITDA MARGIN AVG 3Y

1.33%

EBITDA MARGIN AVG 5Y

-0.47%

EBITDA MARGIN AVG 10Y

0.85%

EBITDA MARGIN AVG 15Y

2.76%

EBITDA MARGIN AVG 20Y

4.25%

CURRENT VS TTM AVG

+86.89%

CURRENT VS 3Y AVG

+531.14%

CURRENT VS 5Y AVG

+1889.36%

CURRENT VS 10Y AVG

+892.60%

CURRENT VS 15Y AVG

+204.37%

CURRENT VS 20Y AVG

+98.08%

GME Competitors' EBITDA Margin

NAMEMARKET CAPEBITDA MARGINTTM3Y5Y
GameStop Corp. (GME)$10.08B8.41%4.50%1.33%-0.47%
Domino's Pizza, Inc. (DPZ)$10.51B21.46%21.41%20.59%20.33%
CAVA Group, Inc. (CAVA)$9.38B12.25%12.42%10.15%8.60%
Wayfair Inc. (W)$9.22B0.66%0.05%-2.48%-0.63%
The Gap, Inc. (GPS)$9.21B7.26%9.34%8.77%7.08%
Chewy, Inc. (CHWY)$8.38B3.15%2.72%2.30%1.61%
NIO Inc. (NIO)$12.21B-16.89%-19.04%-21.43%-18.15%
The Gap, Inc. (GAP)$7.68B10.48%10.96%8.22%5.99%
Etsy, Inc. (ETSY)$6.61B12.73%15.85%6.18%12.59%
Lululemon Athletica Inc. (LULU)$13.69B24.64%26.26%26.47%25.97%

Margin Comparison

Gross Margin

34.4%

EBITDA Margin

8.4%

Operating Margin

10.6%

Net Margin

20.4%

Formula: EBITDA Margin = (EBITDA / Revenue) × 100

Why EBITDA Margin matters:

  • Removes effects of depreciation policies (D&A)
  • Capital structure neutral (ignores interest)
  • Tax neutral (ignores tax differences)
  • Good proxy for operating cash generation

GameStop Corp. EBITDA Margin Formula & Definition

EBITDA Margin = EBITDA / Revenue

EBITDA margin measures operating profitability before interest, taxes, depreciation, and amortization as a percentage of revenue.

Expanded definitions: Investopedia, Wikipedia, Corporate Finance Institute

GameStop Corp. EBITDA Margin FAQ

What is the EBITDA margin for GameStop Corp. (GME)?
The EBITDA margin for GME stock is 8.41%.
Is GameStop Corp.'s EBITDA margin high or low?
GameStop Corp.'s EBITDA margin of 8.41% is 1889% above its 5-year average of -0.47%, near the high end of its 5-year range (-4.73%–8.41%).
What is the TTM average EBITDA margin for GameStop Corp. (GME)?
The TTM average EBITDA margin for GME stock is 4.50%.
What is the 3Y average EBITDA margin for GameStop Corp. (GME)?
The 3Y average EBITDA margin for GME stock is 1.33%.
What is the 5Y average EBITDA margin for GameStop Corp. (GME)?
The 5Y average EBITDA margin for GME stock is -0.47%.
What is the 10Y average EBITDA margin for GameStop Corp. (GME)?
The 10Y average EBITDA margin for GME stock is 0.85%.
What is the 15Y average EBITDA margin for GameStop Corp. (GME)?
The 15Y average EBITDA margin for GME stock is 2.76%.
What is the 20Y average EBITDA margin for GameStop Corp. (GME)?
The 20Y average EBITDA margin for GME stock is 4.25%.

GameStop Corp. EBITDA Margin History

DATEEBITDA MARGIN
2026-01-318.41%
2025-01-310.59%
2024-01-310.50%
2023-01-31-4.17%
2022-01-31-4.73%
2021-01-31-3.42%
2020-01-31-4.69%
2019-01-31-6.87%
2018-01-316.93%
2017-01-318.15%
2016-01-318.62%
2015-01-318.34%
2014-01-318.23%
2013-01-311.56%
2012-01-317.94%
2011-01-318.82%
2010-01-318.79%
2009-01-319.43%
2008-01-319.02%
2007-01-318.59%
2006-01-319.12%
2005-01-317.41%
2004-01-318.50%
2003-01-318.17%
2002-01-315.74%
2001-01-312.54%
2000-01-310.88%
1998-01-313.99%

About GameStop Corp.

GameStop Corp. operates as a prominent specialty retailer, providing a diverse array of gaming and entertainment products to customers across the United States, Canada, Australia, and Europe, both through its online platforms and physical store locations. The company's merchandise includes new and pre-owned video game consoles, a wide selection of accessories such as controllers, gaming headsets, virtual reality equipment, and memory cards, as well as new and used gaming software. GameStop also offers digital gaming content, encompassing in-game currency, downloadable content (DLC), and full digital game downloads. Beyond its core gaming offerings, GameStop diversifies its inventory with licensed pop culture merchandise. These collectibles are primarily sourced from popular gaming franchises, television shows, movies, and broader pop culture themes. As of January 29, 2022, GameStop's retail network comprised 4,573 stores and e-commerce sites operating under its main brands: GameStop, EB Games, and Micromania. Additionally, the company managed 50 specialized Zing Pop Culture outlets, which retail various collectibles, apparel, gadgets, electronics, and toys. GameStop also publishes Game Informer, a well-regarded print and digital video game publication known for its reviews of new releases, previews of upcoming titles, and coverage of the latest industry developments. Established in 1996 and formerly known as GSC Holdings Corp., GameStop Corp. maintains its corporate headquarters in Grapevine, Texas.

Grapevine, TX
6,000 employees
Consumer Cyclical / Specialty Retail
Sector
Consumer Cyclical
Industry
Specialty Retail
CEO
Ryan Cohen