GameStop Corp. (GME) Share Buybacks
The buybacks for GameStop Corp. (GME) is $198.70 Million with a year-over-year change of +3796.08%. Share buybacks (stock repurchases) represent cash spent by the company to buy back its own shares in the open market, reducing shares outstanding and returning capital to shareholders.
GME Buybacks Chart
Current Buybacks
$198.70M
$198.70 Million
Year-over-Year Change
+3796.08%
vs. $5.10M prior year
Historical Data
13
Years of data available
Annual Buybacks History
| Year | Buybacks | YoY Change | % Change |
|---|---|---|---|
| 2020 | $198.70M | +$193.60M | +3796.08% |
| 2019 | $5.10M | $-16.90M | -76.82% |
| 2018 | $22.00M | $-49.50M | -69.23% |
| 2017 | $71.50M | $-122.80M | -63.20% |
| 2016 | $194.30M | $-136.80M | -41.32% |
| 2015 | $331.10M | +$72.80M | +28.18% |
| 2014 | $258.30M | $-151.10M | -36.91% |
| 2013 | $409.40M | +$147.30M | +56.20% |
| 2012 | $262.10M | $-119.10M | -31.24% |
| 2011 | $381.20M | +$322.80M | +552.74% |
| 2010 | $58.40M | $-68.38M | -53.93% |
| 2005 | $126.78M | +$91.77M | +262.15% |
| 2004 | $35.01M | — | — |
About GameStop Corp.
GameStop Corp. operates as a prominent specialty retailer, providing a diverse array of gaming and entertainment products to customers across the United States, Canada, Australia, and Europe, both through its online platforms and physical store locations. The company's merchandise includes new and pre-owned video game consoles, a wide selection of accessories such as controllers, gaming headsets, virtual reality equipment, and memory cards, as well as new and used gaming software. GameStop also offers digital gaming content, encompassing in-game currency, downloadable content (DLC), and full digital game downloads. Beyond its core gaming offerings, GameStop diversifies its inventory with licensed pop culture merchandise. These collectibles are primarily sourced from popular gaming franchises, television shows, movies, and broader pop culture themes. As of January 29, 2022, GameStop's retail network comprised 4,573 stores and e-commerce sites operating under its main brands: GameStop, EB Games, and Micromania. Additionally, the company managed 50 specialized Zing Pop Culture outlets, which retail various collectibles, apparel, gadgets, electronics, and toys. GameStop also publishes Game Informer, a well-regarded print and digital video game publication known for its reviews of new releases, previews of upcoming titles, and coverage of the latest industry developments. Established in 1996 and formerly known as GSC Holdings Corp., GameStop Corp. maintains its corporate headquarters in Grapevine, Texas.
- Sector
- Consumer Cyclical
- Industry
- Specialty Retail
- CEO
- Ryan Cohen