GameStop Corp. (GME) Operating Cash Flow CAGR:N/A(TTM)
The operating cash flow cagr for GameStop Corp. (GME) is N/A over the latest trailing 12-month period. Operating cash flow CAGR uses precomputed cash-flow statement history (cash from operations, before capital expenditures).
The operating cash flow cagr for GameStop Corp. (GME) stock is N/A over the past 12 months. The 3 year average growth rate is 34.80% and the 5 year cagr is 37.56%. Operating cash flow CAGR measures the compound annual growth rate of the cash GameStop Corp. generates from its core business operations, before capital expenditures, computed from rolling-twelve-month cash-flow statement history. The 1-year (TTM) figure is omitted: a one-year rate off a single quarter's base is volatile; the multi-year figures are the reliable read.
GME Operating Cash Flow CAGR Chart
GameStop Corp. (GME)
GME Operating Cash Flow CAGR History
| Year | Start OCF | End OCF | Change | % Change | CAGR |
|---|---|---|---|---|---|
| 2026 | $145.70M | $614.80M | +$469.10M | +321.96% | +321.96% |
| 2025 | $-203.70M | $145.70M | +$349.40M | +0.00% | N/A |
| 2024 | $108.20M | $-203.70M | $-311.90M | -288.26% | N/A |
| 2023 | $-434.30M | $108.20M | +$542.50M | +0.00% | N/A |
| 2022 | $123.70M | $-434.30M | $-558.00M | -451.09% | N/A |
| 2021 | $-414.50M | $123.70M | +$538.20M | +0.00% | N/A |
| 2020 | $325.10M | $-414.50M | $-739.60M | -227.50% | N/A |
| 2019 | $434.90M | $325.10M | $-109.80M | -25.25% | -25.25% |
| 2018 | $537.10M | $434.90M | $-102.20M | -19.03% | -19.03% |
| 2017 | $656.80M | $537.10M | $-119.70M | -18.22% | -18.22% |
| 2016 | $480.50M | $656.80M | +$176.30M | +36.69% | +36.69% |
| 2015 | $762.70M | $480.50M | $-282.20M | -37.00% | -37.00% |
| 2014 | $610.20M | $762.70M | +$152.50M | +24.99% | +24.99% |
| 2013 | $641.80M | $610.20M | $-31.60M | -4.92% | -4.92% |
| 2012 | $591.20M | $641.80M | +$50.60M | +8.56% | +8.56% |
| 2011 | $644.20M | $591.20M | $-53.00M | -8.23% | -8.23% |
| 2010 | $549.24M | $644.20M | +$94.97M | +17.29% | +17.29% |
| 2009 | $502.73M | $549.24M | +$46.51M | +9.25% | +9.25% |
| 2008 | $423.50M | $502.73M | +$79.22M | +18.71% | +18.71% |
| 2007 | $291.42M | $423.50M | +$132.09M | +45.33% | +45.33% |
| 2006 | $145.99M | $291.42M | +$145.43M | +99.62% | +99.62% |
| 2005 | $71.28M | $145.99M | +$74.71M | +104.82% | +104.82% |
| 2004 | $93.97M | $71.28M | $-22.69M | -24.15% | -24.15% |
| 2003 | $78.12M | $93.97M | +$15.85M | +20.29% | +20.29% |
About GameStop Corp.
GameStop Corp. operates as a prominent specialty retailer, providing a diverse array of gaming and entertainment products to customers across the United States, Canada, Australia, and Europe, both through its online platforms and physical store locations. The company's merchandise includes new and pre-owned video game consoles, a wide selection of accessories such as controllers, gaming headsets, virtual reality equipment, and memory cards, as well as new and used gaming software. GameStop also offers digital gaming content, encompassing in-game currency, downloadable content (DLC), and full digital game downloads. Beyond its core gaming offerings, GameStop diversifies its inventory with licensed pop culture merchandise. These collectibles are primarily sourced from popular gaming franchises, television shows, movies, and broader pop culture themes. As of January 29, 2022, GameStop's retail network comprised 4,573 stores and e-commerce sites operating under its main brands: GameStop, EB Games, and Micromania. Additionally, the company managed 50 specialized Zing Pop Culture outlets, which retail various collectibles, apparel, gadgets, electronics, and toys. GameStop also publishes Game Informer, a well-regarded print and digital video game publication known for its reviews of new releases, previews of upcoming titles, and coverage of the latest industry developments. Established in 1996 and formerly known as GSC Holdings Corp., GameStop Corp. maintains its corporate headquarters in Grapevine, Texas.
- Sector
- Consumer Cyclical
- Industry
- Specialty Retail
- CEO
- Ryan Cohen