Electronic Arts Inc. (EA) Total Return:38.65%(TTM)
The total return cagr for Electronic Arts Inc. (EA) is +38.65% over the latest trailing 12-month period. The comparable SPY value is +22.12%. Year-to-date total return is -0.37%. Total return includes price appreciation and reinvested dividends.
Growth of $10,000 in EA
$280,325
(28.0x return)
Invested on Jun 10, 1996
Growth of $10,000 in SPY (S&P 500)
$181,640
(18.2x return)
Invested on Jun 10, 1996
Hypothetical Growth of $10,000
This chart illustrates the cumulative performance of a hypothetical $10,000 investment. It assumes that all dividends paid by both the stock and SPY are reinvested in additional shares on the payment date, showing the true long-term compounding impact of distributions.
Recent Performance Indicators
YTD Total Return
-0.4%
1-Year Total Return
+38.6%
Current Dividend Yield
0.37%
Price CAGR vs. Total Return CAGR
Compound Annual Growth Rate (CAGR) is shown below. The difference between price CAGR and total return CAGR is the compound contribution of dividends reinvested.
| Holding Period | Price CAGR | Total Return CAGR | Dividend Addition |
|---|---|---|---|
| 1 Year | +38.1% | +38.6% | +0.5% |
| 3 Years | +17.3% | +17.9% | +0.6% |
| 5 Years | +6.9% | +7.5% | +0.6% |
| 10 Years | +10.4% | +10.8% | +0.3% |
| 15 Years | +15.7% | +15.9% | +0.2% |
| 20 Years | +8.1% | +8.3% | +0.2% |
About Electronic Arts Inc.
Electronic Arts Inc., established in 1982 and based in Redwood City, California, is a global leader in the creation, promotion, publication, and distribution of interactive entertainment. The company delivers a wide array of games, content, and services for various platforms, including gaming consoles, personal computers, smartphones, and tablets across the globe. EA develops and releases titles spanning popular genres such as sports, racing, first-person shooters, action, role-playing, and simulation. Its prominent proprietary franchises include Battlefield, The Sims, Apex Legends, and Need for Speed, alongside celebrated licensed properties like FIFA, Madden NFL, UFC, and Star Wars. Furthermore, Electronic Arts grants licenses for its games to external partners for distribution and hosting. The company reaches its customers through diverse channels, encompassing digital storefronts, traditional retail outlets, direct sales to major retailers and specialty shops, and various distribution agreements.
- Sector
- Communication Services
- Industry
- Electronic Gaming & Multimedia
- CEO
- Andrew Wilson