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Electronic Arts Inc. (EA)
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Electronic Arts Inc. (EA) Free Cash Flow CAGR:25.05%(TTM)

Stocks/EA Stock/Performance/free cash flow cagr
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The free cash flow cagr for Electronic Arts Inc. (EA) is +25.05% over the latest trailing 12-month period. Free cash flow CAGR uses precomputed cash-flow statement history.

The free cash flow cagr for Electronic Arts Inc. (EA) stock is 25.05% over the past 12 months. The 3 year average growth rate is 20.03% and the 5 year cagr is 5.12%. Free cash flow CAGR measures how Electronic Arts Inc.'s cash generation has grown. FCF represents the cash available for dividends, buybacks, debt reduction, or reinvestment.

EA Free Cash Flow CAGR Chart

Electronic Arts Inc. (EA)

EA Free Cash Flow CAGR History

YearStart FCFEnd FCFChange% ChangeCAGR
2026$1.86B$2.32B+$465.00M+25.03%+25.03%
2025$2.12B$1.86B$-258.00M-12.19%-12.19%
2024$1.34B$2.12B+$773.00M+57.56%+57.56%
2023$1.71B$1.34B$-368.00M-21.51%-21.51%
2022$1.81B$1.71B$-99.00M-5.47%-5.47%
2021$1.66B$1.81B+$153.00M+9.23%+9.23%
2020$1.43B$1.66B+$229.00M+16.04%+16.04%
2019$1.58B$1.43B$-157.00M-9.91%-9.91%
2018$1.26B$1.58B+$325.00M+25.79%+25.79%
2017$1.13B$1.26B+$130.00M+11.50%+11.50%
2016$972.00M$1.13B+$158.00M+16.26%+16.26%
2015$615.00M$972.00M+$357.00M+58.05%+58.05%
2014$218.00M$615.00M+$397.00M+182.11%+182.11%
2013$105.00M$218.00M+$113.00M+107.62%+107.62%
2012$261.00M$105.00M$-156.00M-59.77%-59.77%
2011$-153.00M$261.00M+$414.00M+0.00%N/A
2010$-103.00M$-153.00M$-50.00M+0.00%N/A
2009$254.00M$-103.00M$-357.00M-140.55%N/A
2008$219.00M$254.00M+$35.00M+15.98%+15.98%
2007$473.00M$219.00M$-254.00M-53.70%-53.70%
2006$508.00M$473.00M$-35.00M-6.89%-6.89%
2005$579.69M$508.00M$-71.69M-12.37%-12.37%
2004$655.34M$579.69M$-75.65M-11.54%-11.54%
2003$233.45M$655.34M+$421.89M+180.72%+180.72%
2002$73.59M$233.45M+$159.86M+217.23%+217.23%
2001$-89.55M$73.59M+$163.14M+0.00%N/A
2000$-99.50M$-89.55M+$9.95M+0.00%N/A
1999$33.80M$-99.50M$-133.30M-394.38%N/A
1998$44.40M$33.80M$-10.60M-23.87%-23.87%

Quarterly Free Cash Flow — QoQ & YoY

QuarterValueQoQYoY
Q4 2026$519.00M-70.7%+4.8%
Q3 2025$1.77B+1936.8%+57.4%
Q2 2025$87.00M+258.2%-52.7%
Q1 2025-$55.00M-111.1%-203.8%
Q4 2025$495.00M-56.0%-6.4%
Q3 2024$1.13B+512.0%-7.1%
Q2 2024$184.00M+247.2%+201.6%
Q1 2024$53.00M-90.0%-83.1%
Q4 2024$529.00M-56.4%-7.2%
Q3 2023$1.21B+1886.9%+12.7%
Q2 2023$61.00M-80.6%+137.0%
Q1 2023$314.00M-44.9%+329.2%
Q4 2023$570.00M-47.0%+45.8%
Q3 2022$1.07B+751.5%-27.7%
Q2 2022-$165.00M-20.4%-885.7%
Q1 2022-$137.00M-135.0%+26.7%

QoQ = change vs the prior quarter; YoY = change vs the same quarter a year earlier.

About Electronic Arts Inc.

Electronic Arts Inc., established in 1982 and based in Redwood City, California, is a global leader in the creation, promotion, publication, and distribution of interactive entertainment. The company delivers a wide array of games, content, and services for various platforms, including gaming consoles, personal computers, smartphones, and tablets across the globe. EA develops and releases titles spanning popular genres such as sports, racing, first-person shooters, action, role-playing, and simulation. Its prominent proprietary franchises include Battlefield, The Sims, Apex Legends, and Need for Speed, alongside celebrated licensed properties like FIFA, Madden NFL, UFC, and Star Wars. Furthermore, Electronic Arts grants licenses for its games to external partners for distribution and hosting. The company reaches its customers through diverse channels, encompassing digital storefronts, traditional retail outlets, direct sales to major retailers and specialty shops, and various distribution agreements.

Redwood City, CA
13,700 employees
Communication Services / Electronic Gaming & Multimedia
Sector
Communication Services
Industry
Electronic Gaming & Multimedia
CEO
Andrew Wilson