Electronic Arts Inc. (EA) Operating Cash Flow CAGR:22.80%(TTM)
Operating cash flow CAGR uses precomputed cash-flow statement history (cash from operations, before capital expenditures).
Over longer horizons, Electronic Arts Inc.'s Operating Cash Flow CAGR averages 18.09% over 3 years and 5.71% over 5 years.The TTM figure compares the trailing 12 months (sum of the latest four quarters) with the 12 months before that. Rows in the history table compare fiscal years, and the quarterly table compares single quarters; the three measure different windows and will differ. Operating cash flow CAGR measures the compound annual growth rate of the cash Electronic Arts Inc. generates from its core business operations, before capital expenditures, computed from rolling-twelve-month cash-flow statement history.
EA Operating Cash Flow CAGR Chart
Electronic Arts Inc. (EA)
EA Quarterly Operating Cash Flow Growth (YoY)
Operating Cash Flow growth vs the same quarter one year earlier, last 20 quarters.
EA Operating Cash Flow CAGR History
| Year | Start OCF | End OCF | Change | % Change | CAGR |
|---|---|---|---|---|---|
| 2026 | $2.08B | $2.55B | +$474.00M | +22.80% | +22.80% |
| 2025 | $2.31B | $2.08B | $-236.00M | -10.19% | -10.19% |
| 2024 | $1.55B | $2.31B | +$765.00M | +49.35% | +49.35% |
| 2023 | $1.90B | $1.55B | $-349.00M | -18.38% | -18.38% |
| 2022 | $1.93B | $1.90B | $-35.00M | -1.81% | -1.81% |
| 2021 | $1.80B | $1.93B | +$137.00M | +7.62% | +7.62% |
| 2020 | $1.55B | $1.80B | +$250.00M | +16.16% | +16.16% |
| 2019 | $1.69B | $1.55B | $-145.00M | -8.57% | -8.57% |
| 2018 | $1.38B | $1.69B | +$309.00M | +22.34% | +22.34% |
| 2017 | $1.22B | $1.38B | +$160.00M | +13.08% | +13.08% |
| 2016 | $1.07B | $1.22B | +$156.00M | +14.62% | +14.62% |
| 2015 | $712.00M | $1.07B | +$355.00M | +49.86% | +49.86% |
| 2014 | $324.00M | $712.00M | +$388.00M | +119.75% | +119.75% |
| 2013 | $277.00M | $324.00M | +$47.00M | +16.97% | +16.97% |
| 2012 | $320.00M | $277.00M | $-43.00M | -13.44% | -13.44% |
| 2011 | $152.00M | $320.00M | +$168.00M | +110.53% | +110.53% |
| 2010 | $12.00M | $152.00M | +$140.00M | +1166.67% | +1166.67% |
| 2009 | $338.00M | $12.00M | $-326.00M | -96.45% | -96.45% |
| 2008 | $397.00M | $338.00M | $-59.00M | -14.86% | -14.86% |
| 2007 | $596.00M | $397.00M | $-199.00M | -33.39% | -33.39% |
| 2006 | $634.00M | $596.00M | $-38.00M | -5.99% | -5.99% |
| 2005 | $669.28M | $634.00M | $-35.28M | -5.27% | -5.27% |
| 2004 | $714.45M | $669.28M | $-45.17M | -6.32% | -6.32% |
| 2003 | $284.97M | $714.45M | +$429.48M | +150.71% | +150.71% |
| 2002 | $193.94M | $284.97M | +$91.03M | +46.94% | +46.94% |
| 2001 | $45.34M | $193.94M | +$148.60M | +327.78% | +327.78% |
| 2000 | $150.80M | $45.34M | $-105.46M | -69.94% | -69.94% |
| 1999 | $79.00M | $150.80M | +$71.80M | +90.89% | +90.89% |
| 1998 | $80.60M | $79.00M | $-1.60M | -1.99% | -1.99% |
Quarterly Operating Cash Flow: QoQ & YoY
| Quarter | Value | QoQ | YoY |
|---|---|---|---|
| Q4 2026 | $580.00M | -68.2% | +5.6% |
| Q3 2025 | $1.83B | +1304.6% | +55.3% |
| Q2 2025 | $130.00M | — | -44.4% |
| Q1 2025 | $17.00M | -96.9% | -85.8% |
| Q4 2025 | $549.00M | -53.3% | -5.3% |
| Q3 2024 | $1.18B | +402.6% | -7.0% |
| Q2 2024 | $234.00M | +95.0% | +108.9% |
| Q1 2024 | $120.00M | -79.3% | -66.6% |
| Q4 2024 | $580.00M | -54.1% | -6.0% |
| Q3 2023 | $1.26B | +1028.6% | +12.6% |
| Q2 2023 | $112.00M | -68.8% | — |
| Q1 2023 | $359.00M | -41.8% | — |
| Q4 2023 | $617.00M | -45.1% | +39.0% |
| Q3 2022 | $1.12B | — | -26.8% |
| Q2 2022 | -$112.00M | -43.6% | — |
| Q1 2022 | -$78.00M | — | +45.5% |
QoQ = change vs the prior quarter; YoY = change vs the same quarter a year earlier.
About Electronic Arts Inc.
Electronic Arts Inc., established in 1982 and based in Redwood City, California, is a global leader in the creation, promotion, publication, and distribution of interactive entertainment. The company delivers a wide array of games, content, and services for various platforms, including gaming consoles, personal computers, smartphones, and tablets across the globe. EA develops and releases titles spanning popular genres such as sports, racing, first-person shooters, action, role-playing, and simulation. Its prominent proprietary franchises include Battlefield, The Sims, Apex Legends, and Need for Speed, alongside celebrated licensed properties like FIFA, Madden NFL, UFC, and Star Wars. Furthermore, Electronic Arts grants licenses for its games to external partners for distribution and hosting. The company reaches its customers through diverse channels, encompassing digital storefronts, traditional retail outlets, direct sales to major retailers and specialty shops, and various distribution agreements.
- Sector
- Communication Services
- Industry
- Electronic Gaming & Multimedia
- CEO
- Andrew Wilson