Take-Two Interactive Software, Inc. (TTWO) Shares Outstanding: 0.19
Is Take-Two Interactive Software, Inc.’s shares outstanding high or low?
Take-Two Interactive Software, Inc.'s shares outstanding of 0.19 is 21% above its 5-year average of 0.15, near the high end of its 5-year range (0.11–0.19).
2.83% above its 12-month average of 0.18.
TTWO Shares Outstanding Chart
TTWO Average Shares Outstanding Chart
TTWO Current vs Average Shares Outstanding Chart
TTWO Shares Outstanding Metrics
SHARES OUTSTANDING
0.19
SHARES OUTSTANDING AVG TTM
0.18
SHARES OUTSTANDING AVG 3Y
0.17
SHARES OUTSTANDING AVG 5Y
0.15
SHARES OUTSTANDING AVG 10Y
0.13
SHARES OUTSTANDING AVG 15Y
0.12
SHARES OUTSTANDING AVG 20Y
0.09
CURRENT VS TTM AVG
+2.83%
CURRENT VS 3Y AVG
+7.36%
CURRENT VS 5Y AVG
+20.78%
CURRENT VS 10Y AVG
+42.53%
CURRENT VS 15Y AVG
+60.75%
CURRENT VS 20Y AVG
+96.82%
Share Structure
Shares Outstanding
185.30M
Float Shares
N/A
Stock Price
$229.97
Market Cap
$42.7B
Annual Shares Outstanding History
| Year | Weighted Average Shares | YoY Change |
|---|---|---|
| 2026 | 185.30M | +5.83% |
| 2025 | 175.10M | +2.94% |
| 2024 | 170.10M | +6.38% |
| 2023 | 159.90M | +38.46% |
| 2022 | 115.48M | +0.77% |
| 2021 | 114.60M | +1.33% |
| 2020 | 113.10M | -0.07% |
| 2019 | 113.18M | +2.79% |
| 2018 | 110.11M | +22.10% |
| 2017 | 90.18M | +8.62% |
| 2016 | 83.02M | +3.38% |
| 2015 | 80.31M | -4.98% |
| 2014 | 84.52M | -1.24% |
| 2013 | 85.58M | +2.67% |
| 2012 | 83.36M | +3.53% |
| 2011 | 80.51M | +4.81% |
| 2009 | 76.81M | +2.37% |
| 2008 | 75.04M | +4.42% |
| 2007 | 71.86M | +14.16% |
| 2006 | 62.95M | -9.89% |
| 2005 | 69.86M | +1.94% |
| 2004 | 68.53M | +8.87% |
| 2003 | 62.95M | +1.70% |
| 2002 | 61.89M | +24.67% |
| 2001 | 49.65M | -12.32% |
| 2000 | 56.62M | +82.59% |
| 1999 | 31.01M | +40.19% |
| 1998 | 22.12M | +72.98% |
| 1997 | 12.79M | - |
Relationship: Market Cap = Shares Outstanding × Stock Price
Key concepts:
- Float shares: Shares available for public trading
- Dilution: When new shares are issued, existing shareholders own less
- Buybacks: Reduce share count, increasing EPS and ownership stake
- Stock splits: Increase share count but don't change market cap
Take-Two Interactive Software, Inc. Shares Outstanding Formula & Definition
Shares Outstanding represents the total number of shares issued by a company that are held by all shareholders. Changes in share count affect EPS and ownership dilution.
Expanded definitions: Investopedia, Wikipedia, Corporate Finance Institute
Take-Two Interactive Software, Inc. Shares Outstanding FAQ
- What is the shares outstanding for Take-Two Interactive Software, Inc. (TTWO)?
- The shares outstanding for TTWO stock is 0.19.
- Is Take-Two Interactive Software, Inc.'s shares outstanding high or low?
- Take-Two Interactive Software, Inc.'s shares outstanding of 0.19 is 21% above its 5-year average of 0.15, near the high end of its 5-year range (0.11–0.19).
- What is the TTM average shares outstanding for Take-Two Interactive Software, Inc. (TTWO)?
- The TTM average shares outstanding for TTWO stock is 0.18.
- What is the 3Y average shares outstanding for Take-Two Interactive Software, Inc. (TTWO)?
- The 3Y average shares outstanding for TTWO stock is 0.17.
- What is the 5Y average shares outstanding for Take-Two Interactive Software, Inc. (TTWO)?
- The 5Y average shares outstanding for TTWO stock is 0.15.
- What is the 10Y average shares outstanding for Take-Two Interactive Software, Inc. (TTWO)?
- The 10Y average shares outstanding for TTWO stock is 0.13.
- What is the 15Y average shares outstanding for Take-Two Interactive Software, Inc. (TTWO)?
- The 15Y average shares outstanding for TTWO stock is 0.12.
- What is the 20Y average shares outstanding for Take-Two Interactive Software, Inc. (TTWO)?
- The 20Y average shares outstanding for TTWO stock is 0.09.
Take-Two Interactive Software, Inc. Shares Outstanding History
| DATE | SHARES OUTSTANDING |
|---|---|
| 2026-03-31 | 0.19 |
| 2025-03-31 | 0.18 |
| 2024-03-31 | 0.17 |
| 2023-03-31 | 0.16 |
| 2022-03-31 | 0.12 |
| 2021-03-31 | 0.11 |
| 2020-03-31 | 0.11 |
| 2019-03-31 | 0.11 |
| 2018-03-31 | 0.11 |
| 2017-03-31 | 0.09 |
| 2016-03-31 | 0.08 |
| 2015-03-31 | 0.08 |
| 2014-03-31 | 0.08 |
| 2013-03-31 | 0.09 |
| 2012-03-31 | 0.08 |
| 2011-03-31 | 0.08 |
| 2009-10-31 | 0.08 |
| 2008-10-31 | 0.08 |
| 2007-10-31 | 0.07 |
| 2006-10-31 | 0.06 |
| 2005-10-31 | 0.07 |
| 2004-10-31 | 0.07 |
| 2003-10-31 | 0.06 |
| 2002-10-31 | 0.06 |
| 2001-10-31 | 0.05 |
| 2000-10-31 | 0.06 |
| 1999-10-31 | 0.03 |
| 1998-10-31 | 0.02 |
| 1997-10-31 | 0.01 |
Related Metrics
About Take-Two Interactive Software, Inc.
Established in 1993 and headquartered in New York, New York, Take-Two Interactive Software, Inc. is a global leader in the development, publishing, and marketing of interactive entertainment experiences for consumers worldwide. The company's extensive catalog is primarily distributed under its prominent labels: Rockstar Games, 2K, Private Division, and T2 Mobile Games. Rockstar Games is renowned for its action-adventure titles, including iconic franchises like Grand Theft Auto, Red Dead Redemption, Max Payne, and Midnight Club, alongside other fan favorites such as LA Noire, Bully, and Manhunt. The 2K label covers a broad spectrum of genres, offering popular series in shooter (Borderlands), action (BioShock, Mafia), role-playing, strategy (Sid Meier's Civilization, XCOM series), sports, and family/casual categories. This includes highly successful sports simulation games like the NBA 2K basketball series, WWE 2K professional wrestling, and PGA TOUR 2K. Private Division supports titles such as Kerbal Space Program, OlliOlli World, The Outer Worlds, and Ancestors: The Humankind Odyssey. For mobile device users, T2 Mobile Games provides free-to-play options like Dragon City, Monster Legends, Two Dots, and Top Eleven. Take-Two's diverse range of products is designed for major gaming platforms, encompassing current and previous generation consoles (PlayStation 4, PlayStation 5, Xbox One, Nintendo Switch), personal computers, and mobile devices (smartphones and tablets). Consumers can purchase these games through traditional physical retail channels, digital storefronts for download, various online platforms, and cloud streaming services.
- Sector
- Communication Services
- Industry
- Electronic Gaming & Multimedia
- CEO
- Strauss H. Zelnick