Take-Two Interactive Software, Inc. (TTWO) Earnings Per Share (EPS): -1.62
Is Take-Two Interactive Software, Inc.’s earnings per share (EPS) high or low?
Take-Two Interactive Software, Inc.'s earnings per share (EPS) of -1.62 is 80% above its 5-year average of -7.91, near the high end of its 5-year range (-25.58–5.14).
As of Tuesday, June 16, 2026. 88.09% above its 12-month average of -13.60.
TTWO Earnings Per Share (EPS) Chart
TTWO Average Earnings Per Share (EPS) Chart
TTWO Current vs Average Earnings Per Share (EPS) Chart
TTWO Earnings Per Share (EPS) Metrics
EARNINGS PER SHARE (EPS)
-1.62
EARNINGS PER SHARE (EPS) AVG TTM
-13.60
EARNINGS PER SHARE (EPS) AVG 3Y
-14.06
EARNINGS PER SHARE (EPS) AVG 5Y
-7.91
EARNINGS PER SHARE (EPS) AVG 10Y
-3.52
EARNINGS PER SHARE (EPS) AVG 15Y
0.58
EARNINGS PER SHARE (EPS) AVG 20Y
0.15
CURRENT VS TTM AVG
+88.09%
CURRENT VS 3Y AVG
+88.48%
CURRENT VS 5Y AVG
+79.53%
CURRENT VS 10Y AVG
+54.00%
CURRENT VS 15Y AVG
-381.04%
CURRENT VS 20Y AVG
-1184.01%
TTWO Competitors' Earnings Per Share (EPS)
| NAME | MARKET CAP | EARNINGS PER SHARE (EPS) | TTM | 3Y | 5Y |
|---|---|---|---|---|---|
| Take-Two Interactive Software, Inc. (TTWO) | $40.15B | -1.62 | -13.60 | -14.06 | -7.91 |
| Live Nation Entertainment, Inc. (LYV)vs › | $40.92B | -1.76 | 1.27 | 1.14 | -1.11 |
| Reddit, Inc. (RDDT)vs › | $34.09B | 3.53 | 0.07 | -0.34 | -0.42 |
| Electronic Arts Inc. (EA)vs › | $50.89B | 3.51 | 3.92 | 3.86 | 3.52 |
| Omnicom Group Inc. (OMC)vs › | $21.81B | 1.08 | 3.63 | 5.16 | 5.27 |
| Roku, Inc. (ROKU)vs › | $20.75B | 1.33 | -0.15 | -2.23 | -1.20 |
| Charter Communications, Inc. (CHTR)vs › | $20.09B | 37.03 | 36.22 | 33.57 | 29.24 |
| Pinterest, Inc. (PINS)vs › | $14.16B | 0.48 | 1.68 | 0.79 | 0.57 |
| Snap Inc. (SNAP)vs › | $9.12B | -0.25 | -0.34 | -0.60 | -0.56 |
| The Trade Desk, Inc. (TTD)vs › | $8.99B | 0.89 | 0.86 | 0.55 | 0.50 |
EPS Comparison
Trailing EPS (TTM)
$-1.62
Forward EPS (Est.)
$10.02
P/E Ratio
N/A
Formula: EPS = Net Income / Weighted Average Shares Outstanding
Why EPS matters:
- Directly impacts stock valuation through P/E ratio
- Used to calculate dividend coverage and payout ratios
- Enables comparison across companies of different sizes
- Growth in EPS often correlates with stock price appreciation
Take-Two Interactive Software, Inc. Earnings Per Share (EPS) Formula & Definition
EPS (Earnings Per Share) represents the portion of a company's profit allocated to each outstanding share. Higher EPS indicates greater profitability on a per-share basis.
Expanded definitions: Investopedia, Wikipedia, Corporate Finance Institute
Take-Two Interactive Software, Inc. Earnings Per Share (EPS) FAQ
- What is the earnings per share (EPS) for Take-Two Interactive Software, Inc. (TTWO)?
- The earnings per share (EPS) for TTWO stock is -1.62.
- Is Take-Two Interactive Software, Inc.'s earnings per share (EPS) high or low?
- Take-Two Interactive Software, Inc.'s earnings per share (EPS) of -1.62 is 80% above its 5-year average of -7.91, near the high end of its 5-year range (-25.58–5.14).
- What is the TTM average earnings per share (EPS) for Take-Two Interactive Software, Inc. (TTWO)?
- The TTM average earnings per share (EPS) for TTWO stock is -13.60.
- What is the 3Y average earnings per share (EPS) for Take-Two Interactive Software, Inc. (TTWO)?
- The 3Y average earnings per share (EPS) for TTWO stock is -14.06.
- What is the 5Y average earnings per share (EPS) for Take-Two Interactive Software, Inc. (TTWO)?
- The 5Y average earnings per share (EPS) for TTWO stock is -7.91.
- What is the 10Y average earnings per share (EPS) for Take-Two Interactive Software, Inc. (TTWO)?
- The 10Y average earnings per share (EPS) for TTWO stock is -3.52.
- What is the 15Y average earnings per share (EPS) for Take-Two Interactive Software, Inc. (TTWO)?
- The 15Y average earnings per share (EPS) for TTWO stock is 0.58.
- What is the 20Y average earnings per share (EPS) for Take-Two Interactive Software, Inc. (TTWO)?
- The 20Y average earnings per share (EPS) for TTWO stock is 0.15.
Take-Two Interactive Software, Inc. Earnings Per Share (EPS) History
| DATE | EARNINGS PER SHARE (EPS) |
|---|---|
| 2026-03-31 | -1.62 |
| 2025-03-31 | -25.58 |
| 2024-03-31 | -22.01 |
| 2023-03-31 | -7.03 |
| 2022-03-31 | 3.62 |
| 2021-03-31 | 5.14 |
| 2020-03-31 | 3.58 |
| 2019-03-31 | 2.95 |
| 2018-03-31 | 1.58 |
| 2017-03-31 | 0.73 |
| 2016-03-31 | -0.10 |
| 2015-03-31 | -3.48 |
| 2014-03-31 | 3.79 |
| 2013-03-31 | -0.34 |
| 2012-03-31 | -1.31 |
| 2011-03-31 | 0.56 |
| 2009-10-31 | -1.80 |
| 2008-10-31 | 1.29 |
| 2007-10-31 | -1.93 |
| 2006-10-31 | -2.94 |
| 2005-10-31 | 0.54 |
| 2004-10-31 | 0.95 |
| 2003-10-31 | 1.41 |
| 2002-10-31 | 1.25 |
| 2001-10-31 | -0.13 |
| 2000-10-31 | 0.11 |
| 1999-10-31 | 0.53 |
| 1998-10-31 | 0.33 |
| 1997-10-31 | -0.33 |
Related Metrics
About Take-Two Interactive Software, Inc.
Established in 1993 and headquartered in New York, New York, Take-Two Interactive Software, Inc. is a global leader in the development, publishing, and marketing of interactive entertainment experiences for consumers worldwide. The company's extensive catalog is primarily distributed under its prominent labels: Rockstar Games, 2K, Private Division, and T2 Mobile Games. Rockstar Games is renowned for its action-adventure titles, including iconic franchises like Grand Theft Auto, Red Dead Redemption, Max Payne, and Midnight Club, alongside other fan favorites such as LA Noire, Bully, and Manhunt. The 2K label covers a broad spectrum of genres, offering popular series in shooter (Borderlands), action (BioShock, Mafia), role-playing, strategy (Sid Meier's Civilization, XCOM series), sports, and family/casual categories. This includes highly successful sports simulation games like the NBA 2K basketball series, WWE 2K professional wrestling, and PGA TOUR 2K. Private Division supports titles such as Kerbal Space Program, OlliOlli World, The Outer Worlds, and Ancestors: The Humankind Odyssey. For mobile device users, T2 Mobile Games provides free-to-play options like Dragon City, Monster Legends, Two Dots, and Top Eleven. Take-Two's diverse range of products is designed for major gaming platforms, encompassing current and previous generation consoles (PlayStation 4, PlayStation 5, Xbox One, Nintendo Switch), personal computers, and mobile devices (smartphones and tablets). Consumers can purchase these games through traditional physical retail channels, digital storefronts for download, various online platforms, and cloud streaming services.
- Sector
- Communication Services
- Industry
- Electronic Gaming & Multimedia
- CEO
- Strauss H. Zelnick