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Take-Two Interactive Software, Inc. (TTWO)
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TTWO Cash Flow Statement

Operating, investing, and financing cash flow analysis

TTWO Quarterly Cash Flow Statement (USD)

Quarterly ReportTTM
03/31/2026
12/31/2025
09/30/2025
06/30/2025
03/31/2025
12/31/2024
09/30/2024
06/30/2024
624.300M235.400M305.200M128.400M-44.700M279.000M-4.800M-128.400M-191.000M
-298.200M-59.500M-92.900M-133.900M-11.900M-3.726B-125.200M-365.500M-262.000M
1.305B372.600M308.200M361.100M263.000M483.400M271.100M283.900M303.800M
305.300M78.400M90.300M95.900M40.700M70.200M82.900M86.200M75.300M
Change in Accounts Receivable
3.469B737.000M824.100M1.250B657.700M771.100M662.300M858.900M594.200M
Change in Inventory
Change in Accounts Payable
Change in Working Capital
-1.007B-293.300M-58.600M-249.900M-405.400M-374.900M-305.900M-196.200M-366.800M
Cash from Investing
-174.200M-48.200M-69.000M-31.900M-25.100M-54.100M-43.400M-36.800M-35.100M
-2.600M-600K0.00-2.000M0.00-6.200M36.000M-200K9.600M
Cash from Financing
Debt Repayment
0.000.000.000.000.000.000.000.000.00
0.000.000.000.000.000.000.000.000.00
450.100M187.200M236.200M96.500M-69.800M224.900M-48.200M-165.200M-226.100M
Net Change in Cash
78.900M-613.700M290.800M-155.200M557.000M250.300M-10.700M-152.300M369.900M

TTWO Annual Cash Flow Statement (USD)

Annual Report
03/31/2026
03/31/2025
03/31/2024
03/31/2023
03/31/2022
03/31/2021
03/31/2020
03/31/2019
624.300M-45.200M-16.100M1.100M258.000M912.300M685.678M843.515M
-298.200M-4.479B-3.744B-1.125B418.000M588.900M404.459M333.837M
1.305B1.342B1.762B1.777B257.100M202.400M236.543M264.826M
305.300M314.600M311.200M327.300M134.600M101.800M257.881M247.700M
Change in Accounts Receivable
737.000M771.100M679.700M763.200M579.400M658.316M592.555M395.729M
Change in Inventory
Change in Accounts Payable
Change in Working Capital
-1.007B-1.244B-887.100M-855.800M-681.600M-25.000M-239.830M-114.126M
Cash from Investing
-162.800M-169.400M-141.700M-204.200M-158.600M-68.900M-53.384M-66.969M
-2.600M39.200M-18.100M-3.311B-161.300M-102.500M-12.040M-28.149M
Cash from Financing
Debt Repayment
0.000.000.000.00-200.000M0.000.00-362.392M
0.000.000.000.000.000.000.000.00
461.500M-214.600M-157.800M-203.100M99.400M843.400M632.294M776.546M
Net Change in Cash
78.900M457.200M-132.600M-960.800M135.200M66.800M601.406M145.615M

Values are displayed in USD. Negative numbers shown in red.

Values are displayed in USD. Negative numbers are shown in red.

About Take-Two Interactive Software, Inc.

Established in 1993 and headquartered in New York, New York, Take-Two Interactive Software, Inc. is a global leader in the development, publishing, and marketing of interactive entertainment experiences for consumers worldwide. The company's extensive catalog is primarily distributed under its prominent labels: Rockstar Games, 2K, Private Division, and T2 Mobile Games. Rockstar Games is renowned for its action-adventure titles, including iconic franchises like Grand Theft Auto, Red Dead Redemption, Max Payne, and Midnight Club, alongside other fan favorites such as LA Noire, Bully, and Manhunt. The 2K label covers a broad spectrum of genres, offering popular series in shooter (Borderlands), action (BioShock, Mafia), role-playing, strategy (Sid Meier's Civilization, XCOM series), sports, and family/casual categories. This includes highly successful sports simulation games like the NBA 2K basketball series, WWE 2K professional wrestling, and PGA TOUR 2K. Private Division supports titles such as Kerbal Space Program, OlliOlli World, The Outer Worlds, and Ancestors: The Humankind Odyssey. For mobile device users, T2 Mobile Games provides free-to-play options like Dragon City, Monster Legends, Two Dots, and Top Eleven. Take-Two's diverse range of products is designed for major gaming platforms, encompassing current and previous generation consoles (PlayStation 4, PlayStation 5, Xbox One, Nintendo Switch), personal computers, and mobile devices (smartphones and tablets). Consumers can purchase these games through traditional physical retail channels, digital storefronts for download, various online platforms, and cloud streaming services.

New York City, NY
12,371 employees
Communication Services / Electronic Gaming & Multimedia
Sector
Communication Services
Industry
Electronic Gaming & Multimedia
CEO
Strauss H. Zelnick