Take-Two Interactive Software, Inc. logo
Take-Two Interactive Software, Inc. (TTWO)
Compare

Take-Two Interactive Software, Inc. (TTWO) Enterprise Value (EV): $41.12B

The enterprise value (EV) for Take-Two Interactive Software, Inc. (TTWO) is $41.12B as of Tuesday, June 16, 2026.

TTWO Enterprise Value (EV) Metrics

ENTERPRISE VALUE (EV)

$41.12B

TTWO Competitors' Enterprise Value (EV)

NAMEMARKET CAPENTERPRISE VALUE (EV)
Take-Two Interactive Software, Inc. (TTWO)$40.15B$41.12B
Live Nation Entertainment, Inc. (LYV)vs ›$40.92B$38.37B
Reddit, Inc. (RDDT)vs ›$34.09B$41.91B
Electronic Arts Inc. (EA)vs ›$50.89B$49.65B
Omnicom Group Inc. (OMC)vs ›$21.81B$22.20B
Roku, Inc. (ROKU)vs ›$20.75B$15.25B
Charter Communications, Inc. (CHTR)vs ›$20.09B$124.86B
Pinterest, Inc. (PINS)vs ›$14.16B$16.76B
Snap Inc. (SNAP)vs ›$9.12B$17.47B
The Trade Desk, Inc. (TTD)vs ›$8.99B$18.00B

Enterprise Value Calculation

Market Cap

$40.15B

+

Total Debt

$2.52B

Cash

$1.55B

=

Enterprise Value

$41.12B

EV-Based Valuation Multiples

Why use EV instead of Market Cap?

  • EV accounts for debt - an acquirer must pay or assume it
  • EV deducts cash - the acquirer effectively receives it
  • EV enables fair comparison of companies with different capital structures
  • EV-based ratios (EV/EBITDA, EV/Sales) are capital structure neutral

Take-Two Interactive Software, Inc. Enterprise Value (EV) Formula & Definition

Enterprise Value represents the total value of a company as if you were to acquire it completely - paying for equity while assuming debt and receiving cash.

Expanded definitions: Investopedia, Wikipedia, Corporate Finance Institute

Take-Two Interactive Software, Inc. Enterprise Value (EV) FAQ

What is the enterprise value (EV) for Take-Two Interactive Software, Inc. (TTWO)?
The enterprise value (EV) for TTWO stock is $41.12B.

About Take-Two Interactive Software, Inc.

Established in 1993 and headquartered in New York, New York, Take-Two Interactive Software, Inc. is a global leader in the development, publishing, and marketing of interactive entertainment experiences for consumers worldwide. The company's extensive catalog is primarily distributed under its prominent labels: Rockstar Games, 2K, Private Division, and T2 Mobile Games. Rockstar Games is renowned for its action-adventure titles, including iconic franchises like Grand Theft Auto, Red Dead Redemption, Max Payne, and Midnight Club, alongside other fan favorites such as LA Noire, Bully, and Manhunt. The 2K label covers a broad spectrum of genres, offering popular series in shooter (Borderlands), action (BioShock, Mafia), role-playing, strategy (Sid Meier's Civilization, XCOM series), sports, and family/casual categories. This includes highly successful sports simulation games like the NBA 2K basketball series, WWE 2K professional wrestling, and PGA TOUR 2K. Private Division supports titles such as Kerbal Space Program, OlliOlli World, The Outer Worlds, and Ancestors: The Humankind Odyssey. For mobile device users, T2 Mobile Games provides free-to-play options like Dragon City, Monster Legends, Two Dots, and Top Eleven. Take-Two's diverse range of products is designed for major gaming platforms, encompassing current and previous generation consoles (PlayStation 4, PlayStation 5, Xbox One, Nintendo Switch), personal computers, and mobile devices (smartphones and tablets). Consumers can purchase these games through traditional physical retail channels, digital storefronts for download, various online platforms, and cloud streaming services.

New York City, NY
12,371 employees
Communication Services / Electronic Gaming & Multimedia
Sector
Communication Services
Industry
Electronic Gaming & Multimedia
CEO
Strauss H. Zelnick