Take-Two Interactive Software, Inc. (TTWO) Enterprise Value (EV): $41.12B
The enterprise value (EV) for Take-Two Interactive Software, Inc. (TTWO) is $41.12B as of Tuesday, June 16, 2026.
TTWO Enterprise Value (EV) Metrics
ENTERPRISE VALUE (EV)
$41.12B
TTWO Competitors' Enterprise Value (EV)
| NAME | MARKET CAP | ENTERPRISE VALUE (EV) |
|---|---|---|
| Take-Two Interactive Software, Inc. (TTWO) | $40.15B | $41.12B |
| Live Nation Entertainment, Inc. (LYV)vs › | $40.92B | $38.37B |
| Reddit, Inc. (RDDT)vs › | $34.09B | $41.91B |
| Electronic Arts Inc. (EA)vs › | $50.89B | $49.65B |
| Omnicom Group Inc. (OMC)vs › | $21.81B | $22.20B |
| Roku, Inc. (ROKU)vs › | $20.75B | $15.25B |
| Charter Communications, Inc. (CHTR)vs › | $20.09B | $124.86B |
| Pinterest, Inc. (PINS)vs › | $14.16B | $16.76B |
| Snap Inc. (SNAP)vs › | $9.12B | $17.47B |
| The Trade Desk, Inc. (TTD)vs › | $8.99B | $18.00B |
Enterprise Value Calculation
Market Cap
$40.15B
Total Debt
$2.52B
Cash
$1.55B
Enterprise Value
$41.12B
EV-Based Valuation Multiples
Why use EV instead of Market Cap?
- EV accounts for debt - an acquirer must pay or assume it
- EV deducts cash - the acquirer effectively receives it
- EV enables fair comparison of companies with different capital structures
- EV-based ratios (EV/EBITDA, EV/Sales) are capital structure neutral
Take-Two Interactive Software, Inc. Enterprise Value (EV) Formula & Definition
Enterprise Value represents the total value of a company as if you were to acquire it completely - paying for equity while assuming debt and receiving cash.
Expanded definitions: Investopedia, Wikipedia, Corporate Finance Institute
Take-Two Interactive Software, Inc. Enterprise Value (EV) FAQ
- What is the enterprise value (EV) for Take-Two Interactive Software, Inc. (TTWO)?
- The enterprise value (EV) for TTWO stock is $41.12B.
Related Metrics
About Take-Two Interactive Software, Inc.
Established in 1993 and headquartered in New York, New York, Take-Two Interactive Software, Inc. is a global leader in the development, publishing, and marketing of interactive entertainment experiences for consumers worldwide. The company's extensive catalog is primarily distributed under its prominent labels: Rockstar Games, 2K, Private Division, and T2 Mobile Games. Rockstar Games is renowned for its action-adventure titles, including iconic franchises like Grand Theft Auto, Red Dead Redemption, Max Payne, and Midnight Club, alongside other fan favorites such as LA Noire, Bully, and Manhunt. The 2K label covers a broad spectrum of genres, offering popular series in shooter (Borderlands), action (BioShock, Mafia), role-playing, strategy (Sid Meier's Civilization, XCOM series), sports, and family/casual categories. This includes highly successful sports simulation games like the NBA 2K basketball series, WWE 2K professional wrestling, and PGA TOUR 2K. Private Division supports titles such as Kerbal Space Program, OlliOlli World, The Outer Worlds, and Ancestors: The Humankind Odyssey. For mobile device users, T2 Mobile Games provides free-to-play options like Dragon City, Monster Legends, Two Dots, and Top Eleven. Take-Two's diverse range of products is designed for major gaming platforms, encompassing current and previous generation consoles (PlayStation 4, PlayStation 5, Xbox One, Nintendo Switch), personal computers, and mobile devices (smartphones and tablets). Consumers can purchase these games through traditional physical retail channels, digital storefronts for download, various online platforms, and cloud streaming services.
- Sector
- Communication Services
- Industry
- Electronic Gaming & Multimedia
- CEO
- Strauss H. Zelnick