Roblox Corporation (RBLX) Gross Margin: 78.45%
Is Roblox Corporation’s gross margin high or low?
Roblox Corporation's gross margin of 78.45% is in line with its 5-year average of 76.03%, near the high end of its 5-year range (74.03%–78.07%).
The gross margin for Roblox Corporation (RBLX) is 78.45% as of Wednesday, June 10, 2026. It is above its 12-month average by 0.69% (77.91%).
RBLX Gross Margin Chart
RBLX Average Gross Margin Chart
RBLX Current vs Average Gross Margin Chart
RBLX Gross Margin Metrics
GROSS MARGIN
78.45%
GROSS MARGIN AVG TTM
77.91%
GROSS MARGIN AVG 3Y
77.01%
GROSS MARGIN AVG 5Y
76.03%
GROSS MARGIN AVG 10Y
76.21%
GROSS MARGIN AVG 15Y
76.21%
GROSS MARGIN AVG 20Y
76.21%
CURRENT VS TTM AVG
+0.69%
CURRENT VS 3Y AVG
+1.87%
CURRENT VS 5Y AVG
+3.19%
CURRENT VS 10Y AVG
+2.95%
CURRENT VS 15Y AVG
+2.95%
CURRENT VS 20Y AVG
+2.95%
RBLX Competitors' Gross Margin
| NAME | MARKET CAP | GROSS MARGIN | TTM | 3Y | 5Y |
|---|---|---|---|---|---|
| Roblox Corporation (RBLX) | $29.71B | 78.45% | 77.91% | 77.01% | 76.03% |
| Fiserv, Inc. (FISV) | $28.41B | 58.07% | 60.09% | 58.74% | 55.38% |
| MongoDB, Inc. (MDB) | $28.01B | 71.97% | 72.53% | 73.16% | 72.16% |
| Twilio Inc. (TWLO) | $31.43B | 48.69% | 50.01% | 49.16% | 49.59% |
| NetApp, Inc. (NTAP) | $31.83B | 70.74% | 70.47% | 69.45% | 68.50% |
| Zoom Communications, Inc. (ZM) | $27.55B | 77.40% | 76.41% | 75.99% | 74.54% |
| ANSYS, Inc. (ANSS) | $32.91B | 88.78% | 88.53% | 87.85% | 87.84% |
| Splunk Inc. (SPLK) | $26.44B | 79.74% | 78.57% | 76.28% | 77.97% |
| VeriSign, Inc. (VRSN) | $26.22B | 88.35% | 87.93% | 87.14% | 86.64% |
| Tower Semiconductor Ltd. (TSEM) | $26.02B | 24.77% | 23.44% | 24.88% | 23.30% |
Gross Margin Analysis
Gross Margin
78.5%
(Revenue - COGS) / Revenue
Roblox Corporation Gross Margin Formula & Definition
Gross Margin = Gross Profit / Revenue
Gross margin is the percentage of revenue remaining after the cost of goods sold, reflecting core product profitability.
Expanded definitions: Investopedia, Wikipedia, Corporate Finance Institute
Roblox Corporation Gross Margin FAQ
- What is the gross margin for Roblox Corporation (RBLX)?
- The gross margin for RBLX stock is 78.45%.
- Is Roblox Corporation's gross margin high or low?
- Roblox Corporation's gross margin of 78.45% is in line with its 5-year average of 76.03%, near the high end of its 5-year range (74.03%–78.07%).
- What is the TTM average gross margin for Roblox Corporation (RBLX)?
- The TTM average gross margin for RBLX stock is 77.91%.
- What is the 3Y average gross margin for Roblox Corporation (RBLX)?
- The 3Y average gross margin for RBLX stock is 77.01%.
- What is the 5Y average gross margin for Roblox Corporation (RBLX)?
- The 5Y average gross margin for RBLX stock is 76.03%.
- What is the 10Y average gross margin for Roblox Corporation (RBLX)?
- The 10Y average gross margin for RBLX stock is 76.21%.
- What is the 15Y average gross margin for Roblox Corporation (RBLX)?
- The 15Y average gross margin for RBLX stock is 76.21%.
- What is the 20Y average gross margin for Roblox Corporation (RBLX)?
- The 20Y average gross margin for RBLX stock is 76.21%.
Roblox Corporation Gross Margin History
| DATE | GROSS MARGIN |
|---|---|
| 2025-12-31 | 78.07% |
| 2024-12-31 | 77.76% |
| 2023-12-31 | 76.81% |
| 2022-12-31 | 75.39% |
| 2021-12-31 | 74.11% |
| 2020-12-31 | 74.03% |
| 2019-12-31 | 75.93% |
| 2018-12-31 | 77.54% |
Related Metrics
About Roblox Corporation
Roblox Corporation oversees the development and operation of a leading digital entertainment ecosystem. Its offerings include Roblox Studio, a complimentary suite of tools empowering developers and artists to construct, launch, and manage interactive 3D environments and various other forms of content. Through the Roblox Client application, users can navigate and immerse themselves in these digital 3D realms. The platform also features Roblox Education, specifically designed for educational pursuits. Furthermore, Roblox Cloud furnishes the fundamental services and infrastructure necessary to support its unique human co-experience platform. With a vast customer base, the company caters to users across the United States, the United Kingdom, Canada, numerous European nations, China, the Asia-Pacific region, and other global markets. Incorporated in 2004, its primary corporate operations are based in San Mateo, California.
- Sector
- Technology
- Industry
- Electronic Gaming & Multimedia
- CEO
- David Baszucki