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Roblox Corporation (RBLX) Enterprise Value (EV): $56.31B

The enterprise value (EV) for Roblox Corporation (RBLX) is $56.31B as of Wednesday, June 10, 2026.

RBLX Enterprise Value (EV) Metrics

ENTERPRISE VALUE (EV)

$56.31B

RBLX Competitors' Enterprise Value (EV)

NAMEMARKET CAPENTERPRISE VALUE (EV)
Roblox Corporation (RBLX)$29.71B$56.31B
Fiserv, Inc. (FISV)$28.41B$65.20B
MongoDB, Inc. (MDB)$28.01B$29.12B
Twilio Inc. (TWLO)$31.43B$22.16B
NetApp, Inc. (NTAP)$31.83B$20.56B
Zoom Communications, Inc. (ZM)$27.55B$26.46B
ANSYS, Inc. (ANSS)$32.91B$28.85B
Splunk Inc. (SPLK)$26.44B$27.25B
VeriSign, Inc. (VRSN)$26.22B$23.94B
Tower Semiconductor Ltd. (TSEM)$26.02B$13.27B

Enterprise Value Calculation

Market Cap

$29.71B

+

Total Debt

$993.10M

Cash

$1.21B

=

Enterprise Value

$56.31B

EV-Based Valuation Multiples

Why use EV instead of Market Cap?

  • EV accounts for debt - an acquirer must pay or assume it
  • EV deducts cash - the acquirer effectively receives it
  • EV enables fair comparison of companies with different capital structures
  • EV-based ratios (EV/EBITDA, EV/Sales) are capital structure neutral

Roblox Corporation Enterprise Value (EV) Formula & Definition

Enterprise Value represents the total value of a company as if you were to acquire it completely - paying for equity while assuming debt and receiving cash.

Expanded definitions: Investopedia, Wikipedia, Corporate Finance Institute

Roblox Corporation Enterprise Value (EV) FAQ

What is the enterprise value (EV) for Roblox Corporation (RBLX)?
The enterprise value (EV) for RBLX stock is $56.31B.

About Roblox Corporation

Roblox Corporation oversees the development and operation of a leading digital entertainment ecosystem. Its offerings include Roblox Studio, a complimentary suite of tools empowering developers and artists to construct, launch, and manage interactive 3D environments and various other forms of content. Through the Roblox Client application, users can navigate and immerse themselves in these digital 3D realms. The platform also features Roblox Education, specifically designed for educational pursuits. Furthermore, Roblox Cloud furnishes the fundamental services and infrastructure necessary to support its unique human co-experience platform. With a vast customer base, the company caters to users across the United States, the United Kingdom, Canada, numerous European nations, China, the Asia-Pacific region, and other global markets. Incorporated in 2004, its primary corporate operations are based in San Mateo, California.

San Mateo, CA
2,474 employees
Technology / Electronic Gaming & Multimedia
Sector
Technology
Industry
Electronic Gaming & Multimedia
CEO
David Baszucki