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Roblox Corporation (RBLX)
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Roblox Corporation (RBLX) EV/EBITDA Ratio: N/A

The EV/EBITDA ratio for Roblox Corporation (RBLX) is N/A as of Wednesday, June 10, 2026.

RBLX EV/EBITDA Ratio Metrics

EV/EBITDA RATIO

N/A

RBLX Competitors' EV/EBITDA Ratio

NAMEMARKET CAPEV/EBITDA RATIOTTM3Y5Y
Roblox Corporation (RBLX)N/AN/AN/AN/A
Twilio Inc. (TWLO)$31.07B74.70x68.84x120.14x120.14x
NetApp, Inc. (NTAP)$31.83B16.97x13.52x14.07x12.93x
Fiserv, Inc. (FISV)$28.81B6.76x8.90x12.65x13.65x
ANSYS, Inc. (ANSS)$32.91B34.84x34.46x36.10x41.99x
Zoom Communications, Inc. (ZM)$28.39B21.89x21.52x39.07x45.75x
MongoDB, Inc. (MDB)$27.37BN/AN/AN/AN/A
Splunk Inc. (SPLK)$26.44B61.01x148.46x148.46x148.46x
Tower Semiconductor Ltd. (TSEM)$26.02B46.36x25.28x12.45x11.36x
VeriSign, Inc. (VRSN)$25.83B23.13x22.47x20.80x22.83x

Understanding EV/EBITDA

Enterprise Value (EV) = Market Cap + Total Debt - Cash

EBITDA = Earnings Before Interest, Taxes, Depreciation & Amortization

EV/EBITDA is commonly used for comparing companies because:

  • It accounts for debt levels (capital structure neutral)
  • It removes effects of different depreciation policies
  • It can be compared across countries with different tax rates
  • It can remain available when net income is negative, if EBITDA is positive

Roblox Corporation EV/EBITDA Ratio Formula & Definition

EV/EBITDA = Enterprise Value / EBITDA (TTM)

Enterprise value to EBITDA is a capital-structure-neutral valuation multiple, useful for comparing companies with different debt levels and tax rates.

Expanded definitions: Investopedia, Wikipedia, Corporate Finance Institute

About Roblox Corporation

Roblox Corporation oversees the development and operation of a leading digital entertainment ecosystem. Its offerings include Roblox Studio, a complimentary suite of tools empowering developers and artists to construct, launch, and manage interactive 3D environments and various other forms of content. Through the Roblox Client application, users can navigate and immerse themselves in these digital 3D realms. The platform also features Roblox Education, specifically designed for educational pursuits. Furthermore, Roblox Cloud furnishes the fundamental services and infrastructure necessary to support its unique human co-experience platform. With a vast customer base, the company caters to users across the United States, the United Kingdom, Canada, numerous European nations, China, the Asia-Pacific region, and other global markets. Incorporated in 2004, its primary corporate operations are based in San Mateo, California.

San Mateo, CA
2,474 employees
Technology / Electronic Gaming & Multimedia
Sector
Technology
Industry
Electronic Gaming & Multimedia
CEO
David Baszucki