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GameStop Corp. (GME)
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GameStop Corp. (GME) Average EV/EBITDA Ratio

EV/EBITDA Ratio

The current ev/ebitda ratio for GameStop Corp. (GME) is 24.37x as of Thursday, June 11, 2026, shown against its trailing averages.

Average EV/EBITDA Ratio Chart

GME EV/EBITDA Ratio Averages

EV/EBITDA RATIO CURRENT

24.37x

EV/EBITDA RATIO TTM

51.63x

EV/EBITDA RATIO 3Y

227.10x

EV/EBITDA RATIO 5Y

227.10x

EV/EBITDA RATIO 10Y

116.15x

EV/EBITDA RATIO 15Y

66.36x

EV/EBITDA RATIO 20Y

47.20x

About GameStop Corp.

GameStop Corp. operates as a prominent specialty retailer, providing a diverse array of gaming and entertainment products to customers across the United States, Canada, Australia, and Europe, both through its online platforms and physical store locations. The company's merchandise includes new and pre-owned video game consoles, a wide selection of accessories such as controllers, gaming headsets, virtual reality equipment, and memory cards, as well as new and used gaming software. GameStop also offers digital gaming content, encompassing in-game currency, downloadable content (DLC), and full digital game downloads. Beyond its core gaming offerings, GameStop diversifies its inventory with licensed pop culture merchandise. These collectibles are primarily sourced from popular gaming franchises, television shows, movies, and broader pop culture themes. As of January 29, 2022, GameStop's retail network comprised 4,573 stores and e-commerce sites operating under its main brands: GameStop, EB Games, and Micromania. Additionally, the company managed 50 specialized Zing Pop Culture outlets, which retail various collectibles, apparel, gadgets, electronics, and toys. GameStop also publishes Game Informer, a well-regarded print and digital video game publication known for its reviews of new releases, previews of upcoming titles, and coverage of the latest industry developments. Established in 1996 and formerly known as GSC Holdings Corp., GameStop Corp. maintains its corporate headquarters in Grapevine, Texas.

Grapevine, TX
6,000 employees
Consumer Cyclical / Specialty Retail
Sector
Consumer Cyclical
Industry
Specialty Retail
CEO
Ryan Cohen