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GameStop Corp. (GME) Debt to Assets Ratio: 0.42%

The debt to assets ratio for GameStop Corp. (GME) is 0.42% as of Tuesday, June 9, 2026.

GME Debt to Assets Ratio Metrics

DEBT TO ASSETS RATIO

0.42%

GME Competitors' Debt to Assets Ratio

NAMEMARKET CAPDEBT TO ASSETS RATIO
GameStop Corp. (GME)0.42%
Domino's Pizza, Inc. (DPZ)$10.57B2.90%
Wayfair Inc. (W)$9.42B1.18%
The Gap, Inc. (GPS)$9.21B0.44%
CAVA Group, Inc. (CAVA)$8.88B0.34%
Chewy, Inc. (CHWY)$8.45B0.15%
The Gap, Inc. (GAP)$7.80B0.44%
NIO Inc. (NIO)$12.45B0.21%
Etsy, Inc. (ETSY)$6.53B0.26%
DraftKings Inc. (DKNG)$13.69B0.43%

Leverage Ratios Comparison

Debt/Assets

0.4%

Debt/Equity

0.80

Current Ratio

15.30

Interest Coverage

N/A

Formula: Debt/Assets = Total Debt / Total Assets × 100

Debt/Assets vs Debt/Equity:

  • Debt/Assets: Shows % of assets funded by creditors (bounded 0-100%)
  • Debt/Equity: Shows debt relative to shareholder investment (can exceed 100%)
  • Both measure leverage but from different perspectives

Industry context matters: Capital-intensive industries (utilities, real estate) typically have higher Debt/Assets ratios than tech companies.

GameStop Corp. Debt to Assets Ratio Formula & Definition

Debt/Assets ratio shows what percentage of a company's assets are financed by debt. Compare the current value with the historical chart and peer group to understand leverage over time.

Expanded definitions: Investopedia, Wikipedia, Corporate Finance Institute

GameStop Corp. Debt to Assets Ratio FAQ

What is the debt to assets ratio for GameStop Corp. (GME)?
The debt to assets ratio for GME stock is 0.42%.

About GameStop Corp.

GameStop Corp. operates as a prominent specialty retailer, providing a diverse array of gaming and entertainment products to customers across the United States, Canada, Australia, and Europe, both through its online platforms and physical store locations. The company's merchandise includes new and pre-owned video game consoles, a wide selection of accessories such as controllers, gaming headsets, virtual reality equipment, and memory cards, as well as new and used gaming software. GameStop also offers digital gaming content, encompassing in-game currency, downloadable content (DLC), and full digital game downloads. Beyond its core gaming offerings, GameStop diversifies its inventory with licensed pop culture merchandise. These collectibles are primarily sourced from popular gaming franchises, television shows, movies, and broader pop culture themes. As of January 29, 2022, GameStop's retail network comprised 4,573 stores and e-commerce sites operating under its main brands: GameStop, EB Games, and Micromania. Additionally, the company managed 50 specialized Zing Pop Culture outlets, which retail various collectibles, apparel, gadgets, electronics, and toys. GameStop also publishes Game Informer, a well-regarded print and digital video game publication known for its reviews of new releases, previews of upcoming titles, and coverage of the latest industry developments. Established in 1996 and formerly known as GSC Holdings Corp., GameStop Corp. maintains its corporate headquarters in Grapevine, Texas.

Grapevine, TX
6,000 employees
Consumer Cyclical / Specialty Retail
Sector
Consumer Cyclical
Industry
Specialty Retail
CEO
Ryan Cohen