Electronic Arts Inc. (EA) Price History:37.85%(TTM)
The price cagr for Electronic Arts Inc. (EA) is +37.85% over the latest trailing 12-month period. The comparable SPY value is +22.92%. Year-to-date price return is -0.94%. Price CAGR uses adjusted close price history and excludes dividends.
Current Price
$202.48
$-0.72 (-0.35%)
Previous Close: $203.20
Today's Trading
- Open
- $203.38
- Day High
- $203.38
- Day Low
- $202.27
- Volume
- 1.24M
- Avg Volume
- N/A
52-Week Position
96%
of the 52-week price range
- From 52-week high
- -1.18%
- From 52-week low
- +39.12%
52-Week Price Range
52-Week Low
$145.54
Jun 11, 2025
Current Price
$202.48
96% of range
52-Week High
$204.89
Dec 26, 2025
Price Returns by Period
1 Day
-0.35%
7 Days
-0.07%
30 Days
+1.13%
YTD
-0.94%
1 Year
+37.59%
vs 52W High
-1.18%
EA Price Chart
Long-Term Performance (CAGR)
Price CAGR (3Y)
+17.15%
Price CAGR (5Y)
+6.79%
Total Return CAGR (3Y)
+17.73%
Total Return CAGR (5Y)
+7.35%
CAGR (Compound Annual Growth Rate) shows the annualized return over the specified period. Total Return includes dividends reinvested.
Key Price Statistics
| Current Price | $202.48 |
| Previous Close | $203.20 |
| Day Range | $202.27 - $203.38 |
| 52-Week Range | $145.54 - $204.89 |
| Volume | 1.24M |
| Average Volume | N/A |
| Market Cap | $50.77B |
| % from 52W High | -1.18% |
Related Metrics
About Electronic Arts Inc.
Electronic Arts Inc., established in 1982 and based in Redwood City, California, is a global leader in the creation, promotion, publication, and distribution of interactive entertainment. The company delivers a wide array of games, content, and services for various platforms, including gaming consoles, personal computers, smartphones, and tablets across the globe. EA develops and releases titles spanning popular genres such as sports, racing, first-person shooters, action, role-playing, and simulation. Its prominent proprietary franchises include Battlefield, The Sims, Apex Legends, and Need for Speed, alongside celebrated licensed properties like FIFA, Madden NFL, UFC, and Star Wars. Furthermore, Electronic Arts grants licenses for its games to external partners for distribution and hosting. The company reaches its customers through diverse channels, encompassing digital storefronts, traditional retail outlets, direct sales to major retailers and specialty shops, and various distribution agreements.
- Sector
- Communication Services
- Industry
- Electronic Gaming & Multimedia
- CEO
- Andrew Wilson