Electronic Arts Inc. (EA) Free Cash Flow (FCF): $2.32B
The free cash flow (FCF) for Electronic Arts Inc. (EA) is $2.32B. It is above its 12-month average by 11.12% ($2.09B).
EA Free Cash Flow (FCF) Chart
EA Average Free Cash Flow (FCF) Chart
EA Current vs Average Free Cash Flow (FCF) Chart
EA Free Cash Flow (FCF) Metrics
FREE CASH FLOW (FCF)
$2.32B
FREE CASH FLOW (FCF) AVG TTM
$2.09B
FREE CASH FLOW (FCF) AVG 3Y
$1.91B
FREE CASH FLOW (FCF) AVG 5Y
$1.86B
FREE CASH FLOW (FCF) AVG 10Y
$1.66B
FREE CASH FLOW (FCF) AVG 15Y
$1.27B
FREE CASH FLOW (FCF) AVG 20Y
$1.00B
CURRENT VS TTM AVG
+11.12%
CURRENT VS 3Y AVG
+21.62%
CURRENT VS 5Y AVG
+24.88%
CURRENT VS 10Y AVG
+40.24%
CURRENT VS 15Y AVG
+82.27%
CURRENT VS 20Y AVG
+131.40%
FCF Analysis
Free Cash Flow (TTM)
$2.32B
FCF Yield
4.54%
Price/FCF
22.1
Formula: FCF = Operating Cash Flow - Capital Expenditures
Why FCF matters:
- Shows actual cash available (not accounting earnings)
- Funds dividends, buybacks, and debt reduction
- Less susceptible to accounting manipulation than net income
- Key metric for DCF valuation models
Electronic Arts Inc. Free Cash Flow (FCF) Formula & Definition
Free Cash Flow represents the cash a company generates after accounting for capital expenditures. It's the cash available for dividends, buybacks, debt reduction, or reinvestment.
Expanded definitions: Investopedia, Wikipedia, Corporate Finance Institute
Electronic Arts Inc. Free Cash Flow (FCF) FAQ
- What is the free cash flow (FCF) for Electronic Arts Inc. (EA)?
- The free cash flow (FCF) for EA stock is $2.32B.
- What is the TTM average free cash flow (FCF) for Electronic Arts Inc. (EA)?
- The TTM average free cash flow (FCF) for EA stock is $2.09B.
- What is the 3Y average free cash flow (FCF) for Electronic Arts Inc. (EA)?
- The 3Y average free cash flow (FCF) for EA stock is $1.91B.
- What is the 5Y average free cash flow (FCF) for Electronic Arts Inc. (EA)?
- The 5Y average free cash flow (FCF) for EA stock is $1.86B.
- What is the 10Y average free cash flow (FCF) for Electronic Arts Inc. (EA)?
- The 10Y average free cash flow (FCF) for EA stock is $1.66B.
- What is the 15Y average free cash flow (FCF) for Electronic Arts Inc. (EA)?
- The 15Y average free cash flow (FCF) for EA stock is $1.27B.
- What is the 20Y average free cash flow (FCF) for Electronic Arts Inc. (EA)?
- The 20Y average free cash flow (FCF) for EA stock is $1.00B.
Electronic Arts Inc. Free Cash Flow (FCF) History
| DATE | FREE CASH FLOW (FCF) |
|---|---|
| 2026-03-31 | $2.32B |
| 2025-03-31 | $1.86B |
| 2024-03-31 | $2.12B |
| 2023-03-31 | $1.34B |
| 2022-03-31 | $1.71B |
| 2021-03-31 | $1.81B |
| 2020-03-31 | $1.66B |
| 2019-03-31 | $1.43B |
| 2018-03-31 | $1.58B |
| 2017-03-31 | $1.26B |
| 2016-03-31 | $1.13B |
| 2015-03-31 | $972.00M |
| 2014-03-31 | $615.00M |
| 2013-03-31 | $218.00M |
| 2012-03-31 | $105.00M |
| 2011-03-31 | $261.00M |
| 2010-03-31 | $-153.00M |
| 2009-03-31 | $-103.00M |
| 2008-03-31 | $254.00M |
| 2007-03-31 | $219.00M |
| 2006-03-31 | $473.00M |
| 2005-03-31 | $508.00M |
| 2004-03-31 | $579.69M |
| 2003-03-31 | $655.34M |
| 2002-03-31 | $233.45M |
| 2001-03-31 | $73.59M |
| 2000-03-31 | $-89.55M |
| 1999-03-31 | $-99.50M |
| 1998-03-31 | $33.80M |
| 1997-03-31 | $44.40M |
Related Metrics
About Electronic Arts Inc.
Electronic Arts Inc., established in 1982 and based in Redwood City, California, is a global leader in the creation, promotion, publication, and distribution of interactive entertainment. The company delivers a wide array of games, content, and services for various platforms, including gaming consoles, personal computers, smartphones, and tablets across the globe. EA develops and releases titles spanning popular genres such as sports, racing, first-person shooters, action, role-playing, and simulation. Its prominent proprietary franchises include Battlefield, The Sims, Apex Legends, and Need for Speed, alongside celebrated licensed properties like FIFA, Madden NFL, UFC, and Star Wars. Furthermore, Electronic Arts grants licenses for its games to external partners for distribution and hosting. The company reaches its customers through diverse channels, encompassing digital storefronts, traditional retail outlets, direct sales to major retailers and specialty shops, and various distribution agreements.
- Sector
- Communication Services
- Industry
- Electronic Gaming & Multimedia
- CEO
- Andrew Wilson