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Take-Two Interactive Software, Inc. (TTWO)
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Take-Two Interactive Software, Inc. (TTWO) Average EV/Assets Ratio

EV/Assets Ratio

The current ev/assets ratio for Take-Two Interactive Software, Inc. (TTWO) is 4.69x as of Tuesday, June 16, 2026, shown against its trailing averages.

Average EV/Assets Ratio Chart

TTWO EV/Assets Ratio Averages

EV/ASSETS RATIO CURRENT

4.69x

EV/ASSETS RATIO TTM

4.49x

EV/ASSETS RATIO 3Y

3.07x

EV/ASSETS RATIO 5Y

2.66x

EV/ASSETS RATIO 10Y

2.77x

EV/ASSETS RATIO 15Y

2.16x

EV/ASSETS RATIO 20Y

1.89x

About Take-Two Interactive Software, Inc.

Established in 1993 and headquartered in New York, New York, Take-Two Interactive Software, Inc. is a global leader in the development, publishing, and marketing of interactive entertainment experiences for consumers worldwide. The company's extensive catalog is primarily distributed under its prominent labels: Rockstar Games, 2K, Private Division, and T2 Mobile Games. Rockstar Games is renowned for its action-adventure titles, including iconic franchises like Grand Theft Auto, Red Dead Redemption, Max Payne, and Midnight Club, alongside other fan favorites such as LA Noire, Bully, and Manhunt. The 2K label covers a broad spectrum of genres, offering popular series in shooter (Borderlands), action (BioShock, Mafia), role-playing, strategy (Sid Meier's Civilization, XCOM series), sports, and family/casual categories. This includes highly successful sports simulation games like the NBA 2K basketball series, WWE 2K professional wrestling, and PGA TOUR 2K. Private Division supports titles such as Kerbal Space Program, OlliOlli World, The Outer Worlds, and Ancestors: The Humankind Odyssey. For mobile device users, T2 Mobile Games provides free-to-play options like Dragon City, Monster Legends, Two Dots, and Top Eleven. Take-Two's diverse range of products is designed for major gaming platforms, encompassing current and previous generation consoles (PlayStation 4, PlayStation 5, Xbox One, Nintendo Switch), personal computers, and mobile devices (smartphones and tablets). Consumers can purchase these games through traditional physical retail channels, digital storefronts for download, various online platforms, and cloud streaming services.

New York City, NY
12,371 employees
Communication Services / Electronic Gaming & Multimedia
Sector
Communication Services
Industry
Electronic Gaming & Multimedia
CEO
Strauss H. Zelnick