Roblox Corporation (RBLX) Current Ratio: 0.96
Is Roblox Corporation’s current ratio high or low?
Roblox Corporation's current ratio of 0.96 is 23% below its 5-year average of 1.25, near the low end of its 5-year range (0.96–1.73).
The current ratio for Roblox Corporation (RBLX) is 0.96 as of Wednesday, June 10, 2026. It is below its 12-month average by 3.03% (0.99).
RBLX Current Ratio Chart
RBLX Average Current Ratio Chart
RBLX Current vs Average Current Ratio Chart
RBLX Current Ratio Metrics
CURRENT RATIO
0.96
CURRENT RATIO AVG TTM
0.99
CURRENT RATIO AVG 3Y
1.15
CURRENT RATIO AVG 5Y
1.25
CURRENT RATIO AVG 10Y
1.23
CURRENT RATIO AVG 15Y
1.23
CURRENT RATIO AVG 20Y
1.23
CURRENT VS TTM AVG
-3.03%
CURRENT VS 3Y AVG
-16.52%
CURRENT VS 5Y AVG
-23.10%
CURRENT VS 10Y AVG
-21.87%
CURRENT VS 15Y AVG
-21.87%
CURRENT VS 20Y AVG
-21.87%
RBLX Competitors' Current Ratio
| NAME | MARKET CAP | CURRENT RATIO | TTM | 3Y | 5Y |
|---|---|---|---|---|---|
| Roblox Corporation (RBLX) | — | 0.96 | 0.99 | 1.15 | 1.25 |
| Fiserv, Inc. (FISV) | $28.41B | 1.03 | 1.04 | 1.04 | 1.04 |
| MongoDB, Inc. (MDB) | $28.01B | 4.65 | 4.93 | 4.51 | 4.21 |
| Twilio Inc. (TWLO) | $31.43B | 4.03 | 4.12 | 5.26 | 6.17 |
| NetApp, Inc. (NTAP) | $31.83B | 1.44 | 1.35 | 1.31 | 1.41 |
| Zoom Communications, Inc. (ZM) | $27.55B | 4.33 | 4.45 | 4.26 | 4.13 |
| ANSYS, Inc. (ANSS) | $32.91B | 3.01 | 2.65 | 3.00 | 3.27 |
| Splunk Inc. (SPLK) | $26.44B | 1.57 | 1.43 | 1.64 | 1.99 |
| VeriSign, Inc. (VRSN) | $26.22B | 0.49 | 0.46 | 0.67 | 0.85 |
| Tower Semiconductor Ltd. (TSEM) | $26.02B | 6.48 | 6.33 | 5.67 | 5.18 |
Liquidity Analysis
Current Ratio
0.96
Quick Ratio
0.96
Roblox Corporation Current Ratio Formula & Definition
Current Ratio = Current Assets / Current Liabilities
The current ratio measures short-term liquidity — a company's ability to cover current liabilities with current assets. Above 1.0 indicates positive working capital.
Expanded definitions: Investopedia, Wikipedia, Corporate Finance Institute
Roblox Corporation Current Ratio FAQ
- What is the current ratio for Roblox Corporation (RBLX)?
- The current ratio for RBLX stock is 0.96.
- Is Roblox Corporation's current ratio high or low?
- Roblox Corporation's current ratio of 0.96 is 23% below its 5-year average of 1.25, near the low end of its 5-year range (0.96–1.73).
- What is the TTM average current ratio for Roblox Corporation (RBLX)?
- The TTM average current ratio for RBLX stock is 0.99.
- What is the 3Y average current ratio for Roblox Corporation (RBLX)?
- The 3Y average current ratio for RBLX stock is 1.15.
- What is the 5Y average current ratio for Roblox Corporation (RBLX)?
- The 5Y average current ratio for RBLX stock is 1.25.
- What is the 10Y average current ratio for Roblox Corporation (RBLX)?
- The 10Y average current ratio for RBLX stock is 1.23.
- What is the 15Y average current ratio for Roblox Corporation (RBLX)?
- The 15Y average current ratio for RBLX stock is 1.23.
- What is the 20Y average current ratio for Roblox Corporation (RBLX)?
- The 20Y average current ratio for RBLX stock is 1.23.
Roblox Corporation Current Ratio History
| DATE | CURRENT RATIO |
|---|---|
| 2025-12-31 | 0.96 |
| 2024-12-31 | 1.02 |
| 2023-12-31 | 1.07 |
| 2022-12-31 | 1.55 |
| 2021-12-31 | 1.73 |
| 2020-12-31 | 1.16 |
| 2019-12-31 | 1.15 |
| 2018-12-31 | 1.19 |
Related Metrics
About Roblox Corporation
Roblox Corporation oversees the development and operation of a leading digital entertainment ecosystem. Its offerings include Roblox Studio, a complimentary suite of tools empowering developers and artists to construct, launch, and manage interactive 3D environments and various other forms of content. Through the Roblox Client application, users can navigate and immerse themselves in these digital 3D realms. The platform also features Roblox Education, specifically designed for educational pursuits. Furthermore, Roblox Cloud furnishes the fundamental services and infrastructure necessary to support its unique human co-experience platform. With a vast customer base, the company caters to users across the United States, the United Kingdom, Canada, numerous European nations, China, the Asia-Pacific region, and other global markets. Incorporated in 2004, its primary corporate operations are based in San Mateo, California.
- Sector
- Technology
- Industry
- Electronic Gaming & Multimedia
- CEO
- David Baszucki