Electronic Arts Inc. logo
Electronic Arts Inc. (EA)
Compare

Electronic Arts Inc. (EA) Retained Earnings

The retained earnings for Electronic Arts Inc. (EA) is $6.61 Billion with a year-over-year change of +2.12%. Retained earnings represent the cumulative net income that has been kept by the company rather than distributed to shareholders as dividends. It's a key component of shareholders' equity.

EA Retained Earnings Chart

EA Retained Earnings
$6.61B+194.82% 20Y
Zoom

Current Retained Earnings

$6.61B

$6.61 Billion

Year-over-Year Change

+2.12%

vs. $6.47B prior year

Historical Data

30

Years of data available

Annual Retained Earnings History

YearRetained EarningsYoY Change% Change
2026$6.61B+$137.00M+2.12%
2025$6.47B$-1.11B-14.67%
2024$7.58B+$225.00M+3.06%
2023$7.36B$-250.00M-3.29%
2022$7.61B$-280.00M-3.55%
2021$7.89B+$379.00M+5.05%
2020$7.51B+$2.15B+40.13%
2019$5.36B+$1.30B+31.91%
2018$4.06B+$1.03B+34.19%
2017$3.03B+$967.00M+46.94%
2016$2.06B+$1.16B+127.88%
2015$904.00M+$875.00M+3017.24%
2014$29.00M+$8.00M+38.10%
2013$21.00M+$98.00M+127.27%
2012$-77.00M+$76.00M+49.67%
2011$-153.00M$-276.00M-224.39%
2010$123.00M$-677.00M-84.63%
2009$800.00M$-1.09B-57.63%
2008$1.89B$-435.00M-18.73%
2007$2.32B+$82.00M+3.66%
2006$2.24B+$236.00M+11.77%
2005$2.00B+$503.82M+33.56%
2004$1.50B+$577.29M+62.48%
2003$923.89M+$317.10M+52.26%
2002$606.79M+$101.51M+20.09%
2001$505.29M$-11.08M-2.15%
2000$516.37M+$114.27M+28.42%
1999$402.10M+$71.60M+21.66%
1998$330.50M+$78.00M+30.89%
1997$252.50M
Data as of Wednesday, June 10, 2026

About Electronic Arts Inc.

Electronic Arts Inc., established in 1982 and based in Redwood City, California, is a global leader in the creation, promotion, publication, and distribution of interactive entertainment. The company delivers a wide array of games, content, and services for various platforms, including gaming consoles, personal computers, smartphones, and tablets across the globe. EA develops and releases titles spanning popular genres such as sports, racing, first-person shooters, action, role-playing, and simulation. Its prominent proprietary franchises include Battlefield, The Sims, Apex Legends, and Need for Speed, alongside celebrated licensed properties like FIFA, Madden NFL, UFC, and Star Wars. Furthermore, Electronic Arts grants licenses for its games to external partners for distribution and hosting. The company reaches its customers through diverse channels, encompassing digital storefronts, traditional retail outlets, direct sales to major retailers and specialty shops, and various distribution agreements.

Redwood City, CA
13,700 employees
Communication Services / Electronic Gaming & Multimedia
Sector
Communication Services
Industry
Electronic Gaming & Multimedia
CEO
Andrew Wilson