Electronic Arts Inc. (EA) Retained Earnings
The retained earnings for Electronic Arts Inc. (EA) is $6.61 Billion with a year-over-year change of +2.12%. Retained earnings represent the cumulative net income that has been kept by the company rather than distributed to shareholders as dividends. It's a key component of shareholders' equity.
EA Retained Earnings Chart
Current Retained Earnings
$6.61B
$6.61 Billion
Year-over-Year Change
+2.12%
vs. $6.47B prior year
Historical Data
30
Years of data available
Annual Retained Earnings History
| Year | Retained Earnings | YoY Change | % Change |
|---|---|---|---|
| 2026 | $6.61B | +$137.00M | +2.12% |
| 2025 | $6.47B | $-1.11B | -14.67% |
| 2024 | $7.58B | +$225.00M | +3.06% |
| 2023 | $7.36B | $-250.00M | -3.29% |
| 2022 | $7.61B | $-280.00M | -3.55% |
| 2021 | $7.89B | +$379.00M | +5.05% |
| 2020 | $7.51B | +$2.15B | +40.13% |
| 2019 | $5.36B | +$1.30B | +31.91% |
| 2018 | $4.06B | +$1.03B | +34.19% |
| 2017 | $3.03B | +$967.00M | +46.94% |
| 2016 | $2.06B | +$1.16B | +127.88% |
| 2015 | $904.00M | +$875.00M | +3017.24% |
| 2014 | $29.00M | +$8.00M | +38.10% |
| 2013 | $21.00M | +$98.00M | +127.27% |
| 2012 | $-77.00M | +$76.00M | +49.67% |
| 2011 | $-153.00M | $-276.00M | -224.39% |
| 2010 | $123.00M | $-677.00M | -84.63% |
| 2009 | $800.00M | $-1.09B | -57.63% |
| 2008 | $1.89B | $-435.00M | -18.73% |
| 2007 | $2.32B | +$82.00M | +3.66% |
| 2006 | $2.24B | +$236.00M | +11.77% |
| 2005 | $2.00B | +$503.82M | +33.56% |
| 2004 | $1.50B | +$577.29M | +62.48% |
| 2003 | $923.89M | +$317.10M | +52.26% |
| 2002 | $606.79M | +$101.51M | +20.09% |
| 2001 | $505.29M | $-11.08M | -2.15% |
| 2000 | $516.37M | +$114.27M | +28.42% |
| 1999 | $402.10M | +$71.60M | +21.66% |
| 1998 | $330.50M | +$78.00M | +30.89% |
| 1997 | $252.50M | — | — |
Related Metrics
About Electronic Arts Inc.
Electronic Arts Inc., established in 1982 and based in Redwood City, California, is a global leader in the creation, promotion, publication, and distribution of interactive entertainment. The company delivers a wide array of games, content, and services for various platforms, including gaming consoles, personal computers, smartphones, and tablets across the globe. EA develops and releases titles spanning popular genres such as sports, racing, first-person shooters, action, role-playing, and simulation. Its prominent proprietary franchises include Battlefield, The Sims, Apex Legends, and Need for Speed, alongside celebrated licensed properties like FIFA, Madden NFL, UFC, and Star Wars. Furthermore, Electronic Arts grants licenses for its games to external partners for distribution and hosting. The company reaches its customers through diverse channels, encompassing digital storefronts, traditional retail outlets, direct sales to major retailers and specialty shops, and various distribution agreements.
- Sector
- Communication Services
- Industry
- Electronic Gaming & Multimedia
- CEO
- Andrew Wilson