Electronic Arts Inc. (EA) Net Income
The annual net income for Electronic Arts Inc. (EA) is $887.00 Million with a year-over-year change of (20.87%). Net income represents the company's bottom line profit after all expenses, taxes, and interest.
Annual Net Income (TTM)
$887.00M
$887.00 Million
Year-over-Year Change
(20.87%)
vs. $1.12B prior year
Net Income CAGR
+1.17%
5 Year compound annual growth rate
Net Income CAGR (Compound Annual Growth Rate)
1 Year
(20.89%)
3 Year
+3.41%
5 Year
+1.17%
10 Year
(2.61%)
15 Year
+20.96%
20 Year
+6.84%
CAGR shows the annualized growth rate over the specified period, smoothing out year-to-year volatility.
Annual Net Income History
| Year | Net Income | YoY Change | % Change |
|---|---|---|---|
| 2026 | $887.00M | ($234.00M) | (20.87%) |
| 2025 | $1.12B | ($152.00M) | (11.94%) |
| 2024 | $1.27B | +$471.00M | +58.73% |
| 2023 | $802.00M | +$13.00M | +1.65% |
| 2022 | $789.00M | ($48.00M) | (5.73%) |
| 2021 | $837.00M | ($2.20B) | (72.46%) |
| 2020 | $3.04B | +$2.02B | +198.23% |
| 2019 | $1.02B | ($24.00M) | (2.30%) |
| 2018 | $1.04B | +$76.00M | +7.86% |
| 2017 | $967.00M | ($189.00M) | (16.35%) |
Net Income Growth Summary
TTM Growth
(20.89%)
3-Year Avg Growth
+3.41%
5-Year Avg Growth
+1.17%
About Electronic Arts Inc.
Electronic Arts Inc., established in 1982 and based in Redwood City, California, is a global leader in the creation, promotion, publication, and distribution of interactive entertainment. The company delivers a wide array of games, content, and services for various platforms, including gaming consoles, personal computers, smartphones, and tablets across the globe. EA develops and releases titles spanning popular genres such as sports, racing, first-person shooters, action, role-playing, and simulation. Its prominent proprietary franchises include Battlefield, The Sims, Apex Legends, and Need for Speed, alongside celebrated licensed properties like FIFA, Madden NFL, UFC, and Star Wars. Furthermore, Electronic Arts grants licenses for its games to external partners for distribution and hosting. The company reaches its customers through diverse channels, encompassing digital storefronts, traditional retail outlets, direct sales to major retailers and specialty shops, and various distribution agreements.
- Sector
- Communication Services
- Industry
- Electronic Gaming & Multimedia
- CEO
- Andrew Wilson