Electronic Arts Inc. (EA) PEG Ratio: 14.02
Is Electronic Arts Inc.’s PEG ratio high or low?
Electronic Arts Inc.'s PEG ratio of 14.02 is 315% above its 5-year average of 3.38, near the high end of its 5-year range (0.05–9.64).
The PEG ratio for Electronic Arts Inc. (EA) is 14.02. It is above its 12-month average by 177.90% (5.04).
EA PEG Ratio Chart
EA Average PEG Ratio Chart
EA Current vs Average PEG Ratio Chart
EA PEG Ratio Metrics
PEG RATIO
14.02
PEG RATIO AVG TTM
5.04
PEG RATIO AVG 3Y
5.04
PEG RATIO AVG 5Y
3.38
PEG RATIO AVG 10Y
2.73
PEG RATIO AVG 15Y
2.05
PEG RATIO AVG 20Y
1.72
CURRENT VS TTM AVG
+177.90%
CURRENT VS 3Y AVG
+177.90%
CURRENT VS 5Y AVG
+314.79%
CURRENT VS 10Y AVG
+413.24%
CURRENT VS 15Y AVG
+583.53%
CURRENT VS 20Y AVG
+715.12%
EA Competitors' PEG Ratio
| NAME | MARKET CAP | PEG RATIO | TTM | 3Y | 5Y |
|---|---|---|---|---|---|
| Electronic Arts Inc. (EA) | — | 14.02 | 5.04 | 5.04 | 3.38 |
| Twitter, Inc. (delisted) (TWTR) | $41.09B | N/A | 1.07 | 1.00 | 1.30 |
| Reddit, Inc. (RDDT) | $33.69B | N/A | 2.15 | 2.15 | 2.15 |
| Charter Communications, Inc. (CHTR) | $19.45B | 1.47 | 1.03 | 0.84 | 0.67 |
| Roku, Inc. (ROKU) | $17.86B | 1.01 | 1.01 | 0.53 | 11.07 |
| Comcast Corporation (CMCSA) | $85.63B | 0.17 | 0.47 | 0.33 | 0.37 |
| Pinterest, Inc. (PINS) | $14.57B | 11.27 | 6.29 | 5.29 | 4.84 |
| The Trade Desk, Inc. (TTD) | $9.35B | 2.74 | 2.00 | 1.61 | 1.54 |
| Snap Inc. (SNAP) | $9.10B | N/A | 0.68 | 1.33 | 2.53 |
| Zillow Group, Inc. Class C (Z) | $8.15B | 49.15 | 5.26 | 3.11 | 3.24 |
Growth-Adjusted Valuation
PEG Ratio
14.02
P/E Ratio
57.9
Electronic Arts Inc. PEG Ratio Formula & Definition
PEG Ratio = PE Ratio / Earnings Growth Rate
The PEG ratio adjusts the PE ratio for expected earnings growth. A PEG near 1 is often considered fairly valued relative to growth.
Expanded definitions: Investopedia, Wikipedia, Corporate Finance Institute
Electronic Arts Inc. PEG Ratio FAQ
- What is the PEG ratio for Electronic Arts Inc. (EA)?
- The PEG ratio for EA stock is 14.02.
- Is Electronic Arts Inc.'s PEG ratio high or low?
- Electronic Arts Inc.'s PEG ratio of 14.02 is 315% above its 5-year average of 3.38, near the high end of its 5-year range (0.05–9.64).
- What is the TTM average PEG ratio for Electronic Arts Inc. (EA)?
- The TTM average PEG ratio for EA stock is 5.04.
- What is the 3Y average PEG ratio for Electronic Arts Inc. (EA)?
- The 3Y average PEG ratio for EA stock is 5.04.
- What is the 5Y average PEG ratio for Electronic Arts Inc. (EA)?
- The 5Y average PEG ratio for EA stock is 3.38.
- What is the 10Y average PEG ratio for Electronic Arts Inc. (EA)?
- The 10Y average PEG ratio for EA stock is 2.73.
- What is the 15Y average PEG ratio for Electronic Arts Inc. (EA)?
- The 15Y average PEG ratio for EA stock is 2.05.
- What is the 20Y average PEG ratio for Electronic Arts Inc. (EA)?
- The 20Y average PEG ratio for EA stock is 1.72.
Electronic Arts Inc. PEG Ratio History
| DATE | PEG RATIO |
|---|---|
| 2024-03-31 | 0.45 |
| 2023-03-31 | 9.64 |
| 2020-03-31 | 0.05 |
| 2018-03-31 | 5.71 |
| 2016-03-31 | 0.54 |
| 2015-03-31 | 0.00 |
| 2013-03-31 | 1.45 |
| 2011-03-31 | 0.39 |
| 2010-03-31 | 0.23 |
| 2008-03-31 | 0.05 |
| 2004-03-31 | 0.41 |
| 2003-03-31 | 0.17 |
| 2001-03-31 | 6.20 |
| 2000-03-31 | 0.68 |
| 1998-03-31 | 1.09 |
| 1997-03-31 | 1.41 |
Related Metrics
About Electronic Arts Inc.
Electronic Arts Inc., established in 1982 and based in Redwood City, California, is a global leader in the creation, promotion, publication, and distribution of interactive entertainment. The company delivers a wide array of games, content, and services for various platforms, including gaming consoles, personal computers, smartphones, and tablets across the globe. EA develops and releases titles spanning popular genres such as sports, racing, first-person shooters, action, role-playing, and simulation. Its prominent proprietary franchises include Battlefield, The Sims, Apex Legends, and Need for Speed, alongside celebrated licensed properties like FIFA, Madden NFL, UFC, and Star Wars. Furthermore, Electronic Arts grants licenses for its games to external partners for distribution and hosting. The company reaches its customers through diverse channels, encompassing digital storefronts, traditional retail outlets, direct sales to major retailers and specialty shops, and various distribution agreements.
- Sector
- Communication Services
- Industry
- Electronic Gaming & Multimedia
- CEO
- Andrew Wilson