Electronic Arts Inc. (EA) Quarterly Net Income
The quarterly net income for Electronic Arts Inc. (EA) is $461.00M with a period-over-period change of +423.86%. Quarterly net income is profit after expenses, taxes, interest, and other items for the latest fiscal quarter.
EA Quarterly Net Income Chart
Quarterly Net Income History
| Date | Quarterly Net Income | % Change |
|---|---|---|
| Q4 2026 | $461.00M | +423.86% |
| Q3 2025 | $88.00M | (35.77%) |
| Q2 2025 | $137.00M | (31.84%) |
| Q1 2025 | $201.00M | (20.87%) |
| Q4 2025 | $254.00M | (13.31%) |
| Q3 2024 | $293.00M | (0.34%) |
| Q2 2024 | $294.00M | +5.00% |
| Q1 2024 | $280.00M | +53.85% |
| Q4 2024 | $182.00M | (37.24%) |
| Q3 2023 | $290.00M | (27.32%) |
| Q2 2023 | $399.00M | (0.75%) |
| Q1 2023 | $402.00M | +3450.00% |
| Q4 2023 | ($12.00M) | (105.88%) |
| Q3 2022 | $204.00M | (31.77%) |
| Q2 2022 | $299.00M | (3.86%) |
| Q1 2022 | $311.00M | +38.22% |
| Q4 2022 | $225.00M | +240.91% |
| Q3 2021 | $66.00M | (77.55%) |
| Q2 2021 | $294.00M | +44.12% |
| Q1 2021 | $204.00M | +168.42% |
| Q4 2021 | $76.00M | (63.98%) |
| Q3 2020 | $211.00M | +14.05% |
| Q2 2020 | $185.00M | (49.32%) |
| Q1 2020 | $365.00M | (12.68%) |
| Q4 2020 | $418.00M | +20.81% |
| Q3 2019 | $346.00M | (59.48%) |
| Q2 2019 | $854.00M | (39.90%) |
| Q1 2019 | $1.42B | +579.90% |
| Q4 2019 | $209.00M | (20.23%) |
| Q3 2018 | $262.00M | +2.75% |
| Q2 2018 | $255.00M | (12.97%) |
| Q1 2018 | $293.00M | (51.73%) |
| Q4 2018 | $607.00M | +426.34% |
| Q3 2017 | ($186.00M) | (745.45%) |
| Q2 2017 | ($22.00M) | (103.42%) |
| Q1 2017 | $644.00M | +13.78% |
| Q4 2017 | $566.00M | +56700.00% |
| Q3 2016 | ($1.00M) | +97.37% |
| Q2 2016 | ($38.00M) | (108.64%) |
| Q1 2016 | $440.00M | (51.06%) |
| Q4 2016 | $899.00M | +2097.78% |
| Q3 2015 | ($45.00M) | +67.86% |
| Q2 2015 | ($140.00M) | (131.67%) |
| Q1 2015 | $442.00M | +11.90% |
| Q4 2015 | $395.00M | +178.17% |
| Q3 2014 | $142.00M | +4633.33% |
| Q2 2014 | $3.00M | (99.10%) |
| Q1 2014 | $335.00M | (8.72%) |
| Q4 2014 | $367.00M | +219.16% |
| Q3 2013 | ($308.00M) | (12.82%) |
| Q2 2013 | ($273.00M) | (222.97%) |
| Q1 2013 | $222.00M | (31.27%) |
| Q4 2013 | $323.00M | +817.78% |
| Q3 2012 | ($45.00M) | +88.19% |
| Q2 2012 | ($381.00M) | (289.55%) |
| Q1 2012 | $201.00M | (49.75%) |
| Q4 2012 | $400.00M | +295.12% |
| Q3 2011 | ($205.00M) | +39.71% |
| Q2 2011 | ($340.00M) | (253.85%) |
| Q1 2011 | $221.00M | +46.36% |
| Q4 2011 | $151.00M | +146.89% |
| Q3 2010 | ($322.00M) | (60.20%) |
| Q2 2010 | ($201.00M) | (309.38%) |
| Q1 2010 | $96.00M | +220.00% |
| Q4 2010 | $30.00M | +136.59% |
| Q3 2009 | ($82.00M) | +79.03% |
| Q2 2009 | ($391.00M) | (67.09%) |
| Q1 2009 | ($234.00M) | (457.14%) |
| Q4 2009 | ($42.00M) | +93.45% |
| Q3 2008 | ($641.00M) | (106.77%) |
| Q2 2008 | ($310.00M) | (226.32%) |
| Q1 2008 | ($95.00M) | (2.15%) |
| Q4 2008 | ($93.00M) | (181.82%) |
| Q3 2007 | ($33.00M) | +83.08% |
| Q2 2007 | ($195.00M) | (47.73%) |
| Q1 2007 | ($132.00M) | (428.00%) |
| Q4 2007 | ($25.00M) | (115.63%) |
| Q3 2006 | $160.00M | +627.27% |
| Q2 2006 | $22.00M | +127.16% |
| Q1 2006 | ($81.00M) | (406.25%) |
| Q4 2006 | ($16.00M) | (106.18%) |
| Q3 2005 | $259.00M | +407.84% |
| Q2 2005 | $51.00M | +187.93% |
| Q1 2005 | ($58.00M) | (881.46%) |
| Q4 2005 | $7.42M | (98.02%) |
| Q3 2004 | $375.00M | +285.59% |
| Q2 2004 | $97.25M | +301.46% |
| Q1 2004 | $24.23M | (73.10%) |
| Q4 2004 | $90.04M | (77.05%) |
| Q3 2003 | $392.30M | +412.22% |
| Q2 2003 | $76.59M | +316.96% |
| Q1 2003 | $18.37M | +98.79% |
| Q4 2003 | $9.24M | (96.31%) |
| Q3 2002 | $250.22M | +398.11% |
| Q2 2002 | $50.23M | +578.47% |
| Q1 2002 | $7.40M | - |
About Electronic Arts Inc.
Electronic Arts Inc., established in 1982 and based in Redwood City, California, is a global leader in the creation, promotion, publication, and distribution of interactive entertainment. The company delivers a wide array of games, content, and services for various platforms, including gaming consoles, personal computers, smartphones, and tablets across the globe. EA develops and releases titles spanning popular genres such as sports, racing, first-person shooters, action, role-playing, and simulation. Its prominent proprietary franchises include Battlefield, The Sims, Apex Legends, and Need for Speed, alongside celebrated licensed properties like FIFA, Madden NFL, UFC, and Star Wars. Furthermore, Electronic Arts grants licenses for its games to external partners for distribution and hosting. The company reaches its customers through diverse channels, encompassing digital storefronts, traditional retail outlets, direct sales to major retailers and specialty shops, and various distribution agreements.
- Sector
- Communication Services
- Industry
- Electronic Gaming & Multimedia
- CEO
- Andrew Wilson