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Electronic Arts Inc. (EA)
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Electronic Arts Inc. (EA) Interest Coverage Ratio: N/A

The interest coverage ratio for Electronic Arts Inc. (EA) is N/A as of Wednesday, June 10, 2026.

EA Interest Coverage Ratio Metrics

INTEREST COVERAGE RATIO

N/A

EA Competitors' Interest Coverage Ratio

NAMEMARKET CAPINTEREST COVERAGE RATIOTTM3Y5Y
Electronic Arts Inc. (EA)N/AN/AN/AN/A
Reddit, Inc. (RDDT)$33.69BN/AN/AN/AN/A
Charter Communications, Inc. (CHTR)$19.45B2.64x2.58x2.57x2.53x
Roku, Inc. (ROKU)$17.27B-2.95x78.89x78.89x78.89x
Comcast Corporation (CMCSA)$85.63B4.69x5.17x5.46x5.08x
Pinterest, Inc. (PINS)$14.47BN/A34.63x34.63x34.63x
Snap Inc. (SNAP)$9.10B-5.98xN/AN/AN/A
The Trade Desk, Inc. (TTD)$9.07BN/A121.18x121.18x59.54x
Zillow Group, Inc. Class C (Z)$8.15B-1.78x1.46x1.46x1.46x
Spotify Technology S.A. (SPOT)$103.45B70.90x54.41x54.41x37.06x

Financial Health Indicators

Interest Coverage

N/A

Debt/Equity

0.22

Current Ratio

1.05

Formula: Interest Coverage = EBIT / Interest Expense

Reference ranges:

  • < 1.5x: EBIT is less than 1.5 times interest expense
  • 1.5x - 3x: EBIT is between 1.5 and 3 times interest expense
  • 3x - 5x: EBIT is between 3 and 5 times interest expense
  • > 5x: EBIT is more than 5 times interest expense

Note: Interest coverage should be compared with historical interest expense, operating income, and industry capital structure.

Electronic Arts Inc. Interest Coverage Ratio Formula & Definition

Interest Coverage = EBIT / Interest Expense

The interest coverage ratio measures operating earnings relative to interest expense.

Expanded definitions: Investopedia, Wikipedia, Corporate Finance Institute

About Electronic Arts Inc.

Electronic Arts Inc., established in 1982 and based in Redwood City, California, is a global leader in the creation, promotion, publication, and distribution of interactive entertainment. The company delivers a wide array of games, content, and services for various platforms, including gaming consoles, personal computers, smartphones, and tablets across the globe. EA develops and releases titles spanning popular genres such as sports, racing, first-person shooters, action, role-playing, and simulation. Its prominent proprietary franchises include Battlefield, The Sims, Apex Legends, and Need for Speed, alongside celebrated licensed properties like FIFA, Madden NFL, UFC, and Star Wars. Furthermore, Electronic Arts grants licenses for its games to external partners for distribution and hosting. The company reaches its customers through diverse channels, encompassing digital storefronts, traditional retail outlets, direct sales to major retailers and specialty shops, and various distribution agreements.

Redwood City, CA
13,700 employees
Communication Services / Electronic Gaming & Multimedia
Sector
Communication Services
Industry
Electronic Gaming & Multimedia
CEO
Andrew Wilson