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Electronic Arts Inc. (EA)
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Electronic Arts Inc. (EA) Enterprise Value (EV): $49.59B

The enterprise value (EV) for Electronic Arts Inc. (EA) is $49.59B as of Wednesday, June 10, 2026.

EA Enterprise Value (EV) Metrics

ENTERPRISE VALUE (EV)

$49.59B

EA Competitors' Enterprise Value (EV)

NAMEMARKET CAPENTERPRISE VALUE (EV)
Electronic Arts Inc. (EA)$49.59B
Twitter, Inc. (delisted) (TWTR)$41.09B$37.82B
Reddit, Inc. (RDDT)$34.32B$41.91B
Charter Communications, Inc. (CHTR)$19.11B$124.86B
Roku, Inc. (ROKU)$17.86B$15.25B
Comcast Corporation (CMCSA)$85.20B$202.77B
Pinterest, Inc. (PINS)$14.57B$16.76B
Snap Inc. (SNAP)$9.46B$17.47B
The Trade Desk, Inc. (TTD)$9.35B$18.00B
Zillow Group, Inc. Class C (Z)$8.52B$16.27B

Enterprise Value Calculation

Market Cap

$50.77B

+

Total Debt

$1.49B

Cash

$2.86B

=

Enterprise Value

$49.59B

EV-Based Valuation Multiples

Why use EV instead of Market Cap?

  • EV accounts for debt - an acquirer must pay or assume it
  • EV deducts cash - the acquirer effectively receives it
  • EV enables fair comparison of companies with different capital structures
  • EV-based ratios (EV/EBITDA, EV/Sales) are capital structure neutral

Electronic Arts Inc. Enterprise Value (EV) Formula & Definition

Enterprise Value represents the total value of a company as if you were to acquire it completely - paying for equity while assuming debt and receiving cash.

Expanded definitions: Investopedia, Wikipedia, Corporate Finance Institute

Electronic Arts Inc. Enterprise Value (EV) FAQ

What is the enterprise value (EV) for Electronic Arts Inc. (EA)?
The enterprise value (EV) for EA stock is $49.59B.

About Electronic Arts Inc.

Electronic Arts Inc., established in 1982 and based in Redwood City, California, is a global leader in the creation, promotion, publication, and distribution of interactive entertainment. The company delivers a wide array of games, content, and services for various platforms, including gaming consoles, personal computers, smartphones, and tablets across the globe. EA develops and releases titles spanning popular genres such as sports, racing, first-person shooters, action, role-playing, and simulation. Its prominent proprietary franchises include Battlefield, The Sims, Apex Legends, and Need for Speed, alongside celebrated licensed properties like FIFA, Madden NFL, UFC, and Star Wars. Furthermore, Electronic Arts grants licenses for its games to external partners for distribution and hosting. The company reaches its customers through diverse channels, encompassing digital storefronts, traditional retail outlets, direct sales to major retailers and specialty shops, and various distribution agreements.

Redwood City, CA
13,700 employees
Communication Services / Electronic Gaming & Multimedia
Sector
Communication Services
Industry
Electronic Gaming & Multimedia
CEO
Andrew Wilson