Electronic Arts Inc. (EA) Enterprise Value (EV): $49.59B
The enterprise value (EV) for Electronic Arts Inc. (EA) is $49.59B as of Wednesday, June 10, 2026.
EA Enterprise Value (EV) Metrics
ENTERPRISE VALUE (EV)
$49.59B
EA Competitors' Enterprise Value (EV)
| NAME | MARKET CAP | ENTERPRISE VALUE (EV) |
|---|---|---|
| Electronic Arts Inc. (EA) | — | $49.59B |
| Twitter, Inc. (delisted) (TWTR) | $41.09B | $37.82B |
| Reddit, Inc. (RDDT) | $34.32B | $41.91B |
| Charter Communications, Inc. (CHTR) | $19.11B | $124.86B |
| Roku, Inc. (ROKU) | $17.86B | $15.25B |
| Comcast Corporation (CMCSA) | $85.20B | $202.77B |
| Pinterest, Inc. (PINS) | $14.57B | $16.76B |
| Snap Inc. (SNAP) | $9.46B | $17.47B |
| The Trade Desk, Inc. (TTD) | $9.35B | $18.00B |
| Zillow Group, Inc. Class C (Z) | $8.52B | $16.27B |
Enterprise Value Calculation
Market Cap
$50.77B
Total Debt
$1.49B
Cash
$2.86B
Enterprise Value
$49.59B
EV-Based Valuation Multiples
Why use EV instead of Market Cap?
- EV accounts for debt - an acquirer must pay or assume it
- EV deducts cash - the acquirer effectively receives it
- EV enables fair comparison of companies with different capital structures
- EV-based ratios (EV/EBITDA, EV/Sales) are capital structure neutral
Electronic Arts Inc. Enterprise Value (EV) Formula & Definition
Enterprise Value represents the total value of a company as if you were to acquire it completely - paying for equity while assuming debt and receiving cash.
Expanded definitions: Investopedia, Wikipedia, Corporate Finance Institute
Electronic Arts Inc. Enterprise Value (EV) FAQ
- What is the enterprise value (EV) for Electronic Arts Inc. (EA)?
- The enterprise value (EV) for EA stock is $49.59B.
Related Metrics
About Electronic Arts Inc.
Electronic Arts Inc., established in 1982 and based in Redwood City, California, is a global leader in the creation, promotion, publication, and distribution of interactive entertainment. The company delivers a wide array of games, content, and services for various platforms, including gaming consoles, personal computers, smartphones, and tablets across the globe. EA develops and releases titles spanning popular genres such as sports, racing, first-person shooters, action, role-playing, and simulation. Its prominent proprietary franchises include Battlefield, The Sims, Apex Legends, and Need for Speed, alongside celebrated licensed properties like FIFA, Madden NFL, UFC, and Star Wars. Furthermore, Electronic Arts grants licenses for its games to external partners for distribution and hosting. The company reaches its customers through diverse channels, encompassing digital storefronts, traditional retail outlets, direct sales to major retailers and specialty shops, and various distribution agreements.
- Sector
- Communication Services
- Industry
- Electronic Gaming & Multimedia
- CEO
- Andrew Wilson