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Electronic Arts Inc. (EA)
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Electronic Arts Inc. (EA) Acquisitions

The acquisitions for Electronic Arts Inc. (EA) is $17.00 Million. Acquisitions represent cash spent to acquire other businesses and show externally purchased growth activity.

EA Acquisitions Chart

EA Acquisitions
$17.00M-97.43% 20Y
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Current Acquisitions

$17.00M

$17.00 Million

Year-over-Year Change

N/A

vs. $0 prior year

Historical Data

30

Years of data available

Annual Acquisitions History

YearAcquisitionsYoY Change% Change
2026$17.00M+$17.00M
2025$0+$0
2024$0$-10.00M-100.00%
2023$10.00M$-3.38B-99.71%
2022$3.39B+$2.15B+173.69%
2021$1.24B+$1.10B+785.00%
2020$140.00M+$82.00M+141.38%
2019$58.00M$-92.00M-61.33%
2018$150.00M+$27.00M+21.95%
2017$123.00M+$30.00M+32.26%
2016$93.00M$-2.00M-2.11%
2015$95.00M+$90.00M+1800.00%
2014$5.00M$-16.00M-76.19%
2013$21.00M$-655.00M-96.89%
2012$676.00M+$660.00M+4125.00%
2011$16.00M$-267.00M-94.35%
2010$283.00M+$225.00M+387.93%
2009$58.00M$-549.00M-90.44%
2008$607.00M+$504.00M+489.32%
2007$103.00M$-558.00M-84.42%
2006$661.00M+$580.00M+716.05%
2005$81.00M+$77.97M+2572.39%
2004$3.03M$-9.84M-76.45%
2003$12.87M+$12.87M
2002$0$-42.57M-100.00%
2001$42.57M$-2.02M-4.54%
2000$44.60M+$44.60M
1999$0+$0
1998$0$-200,000-100.00%
1997$200,000
Data as of Thursday, June 11, 2026

About Electronic Arts Inc.

Electronic Arts Inc., established in 1982 and based in Redwood City, California, is a global leader in the creation, promotion, publication, and distribution of interactive entertainment. The company delivers a wide array of games, content, and services for various platforms, including gaming consoles, personal computers, smartphones, and tablets across the globe. EA develops and releases titles spanning popular genres such as sports, racing, first-person shooters, action, role-playing, and simulation. Its prominent proprietary franchises include Battlefield, The Sims, Apex Legends, and Need for Speed, alongside celebrated licensed properties like FIFA, Madden NFL, UFC, and Star Wars. Furthermore, Electronic Arts grants licenses for its games to external partners for distribution and hosting. The company reaches its customers through diverse channels, encompassing digital storefronts, traditional retail outlets, direct sales to major retailers and specialty shops, and various distribution agreements.

Redwood City, CA
13,700 employees
Communication Services / Electronic Gaming & Multimedia
Sector
Communication Services
Industry
Electronic Gaming & Multimedia
CEO
Andrew Wilson