Electronic Arts Inc. (EA) Operating Cash Flow CAGR:N/A(TTM)
The operating cash flow cagr for Electronic Arts Inc. (EA) is N/A over the latest trailing 12-month period. Operating cash flow CAGR uses precomputed cash-flow statement history (cash from operations, before capital expenditures).
The operating cash flow cagr for Electronic Arts Inc. (EA) stock is N/A over the past 12 months. The 3 year average growth rate is 18.09% and the 5 year cagr is 5.71%. Operating cash flow CAGR measures the compound annual growth rate of the cash Electronic Arts Inc. generates from its core business operations, before capital expenditures, computed from rolling-twelve-month cash-flow statement history. The 1-year (TTM) figure is omitted: a one-year rate off a single quarter's base is volatile; the multi-year figures are the reliable read.
EA Operating Cash Flow CAGR Chart
Electronic Arts Inc. (EA)
EA Operating Cash Flow CAGR History
| Year | Start OCF | End OCF | Change | % Change | CAGR |
|---|---|---|---|---|---|
| 2026 | $2.08B | $2.55B | +$474.00M | +22.80% | +22.80% |
| 2025 | $2.31B | $2.08B | $-236.00M | -10.19% | -10.19% |
| 2024 | $1.55B | $2.31B | +$765.00M | +49.35% | +49.35% |
| 2023 | $1.90B | $1.55B | $-349.00M | -18.38% | -18.38% |
| 2022 | $1.93B | $1.90B | $-35.00M | -1.81% | -1.81% |
| 2021 | $1.80B | $1.93B | +$137.00M | +7.62% | +7.62% |
| 2020 | $1.55B | $1.80B | +$250.00M | +16.16% | +16.16% |
| 2019 | $1.69B | $1.55B | $-145.00M | -8.57% | -8.57% |
| 2018 | $1.38B | $1.69B | +$309.00M | +22.34% | +22.34% |
| 2017 | $1.22B | $1.38B | +$160.00M | +13.08% | +13.08% |
| 2016 | $1.07B | $1.22B | +$156.00M | +14.62% | +14.62% |
| 2015 | $712.00M | $1.07B | +$355.00M | +49.86% | +49.86% |
| 2014 | $324.00M | $712.00M | +$388.00M | +119.75% | +119.75% |
| 2013 | $277.00M | $324.00M | +$47.00M | +16.97% | +16.97% |
| 2012 | $320.00M | $277.00M | $-43.00M | -13.44% | -13.44% |
| 2011 | $152.00M | $320.00M | +$168.00M | +110.53% | +110.53% |
| 2010 | $12.00M | $152.00M | +$140.00M | +1166.67% | +1166.67% |
| 2009 | $338.00M | $12.00M | $-326.00M | -96.45% | -96.45% |
| 2008 | $397.00M | $338.00M | $-59.00M | -14.86% | -14.86% |
| 2007 | $596.00M | $397.00M | $-199.00M | -33.39% | -33.39% |
| 2006 | $634.00M | $596.00M | $-38.00M | -5.99% | -5.99% |
| 2005 | $669.28M | $634.00M | $-35.28M | -5.27% | -5.27% |
| 2004 | $714.45M | $669.28M | $-45.17M | -6.32% | -6.32% |
| 2003 | $284.97M | $714.45M | +$429.48M | +150.71% | +150.71% |
| 2002 | $193.94M | $284.97M | +$91.03M | +46.94% | +46.94% |
| 2001 | $45.34M | $193.94M | +$148.60M | +327.78% | +327.78% |
| 2000 | $150.80M | $45.34M | $-105.46M | -69.94% | -69.94% |
| 1999 | $79.00M | $150.80M | +$71.80M | +90.89% | +90.89% |
| 1998 | $80.60M | $79.00M | $-1.60M | -1.99% | -1.99% |
About Electronic Arts Inc.
Electronic Arts Inc., established in 1982 and based in Redwood City, California, is a global leader in the creation, promotion, publication, and distribution of interactive entertainment. The company delivers a wide array of games, content, and services for various platforms, including gaming consoles, personal computers, smartphones, and tablets across the globe. EA develops and releases titles spanning popular genres such as sports, racing, first-person shooters, action, role-playing, and simulation. Its prominent proprietary franchises include Battlefield, The Sims, Apex Legends, and Need for Speed, alongside celebrated licensed properties like FIFA, Madden NFL, UFC, and Star Wars. Furthermore, Electronic Arts grants licenses for its games to external partners for distribution and hosting. The company reaches its customers through diverse channels, encompassing digital storefronts, traditional retail outlets, direct sales to major retailers and specialty shops, and various distribution agreements.
- Sector
- Communication Services
- Industry
- Electronic Gaming & Multimedia
- CEO
- Andrew Wilson