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Electronic Arts Inc. (EA)
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Electronic Arts Inc. (EA) Annual Revenue

The annual revenue for Electronic Arts Inc. (EA) is $7.53B with a period-over-period change of +0.91%. Annual revenue is the total sales generated during the company's fiscal year.

EA Annual Revenue Chart

Annual Revenue History

DateAnnual Revenue% Change
2026$7.53B+0.91%
2025$7.46B(1.31%)
2024$7.56B+1.83%
2023$7.43B+6.22%
2022$6.99B+24.20%
2021$5.63B+1.66%
2020$5.54B+11.86%
2019$4.95B(3.88%)
2018$5.15B+6.30%
2017$4.84B+10.21%
2016$4.40B(2.64%)
2015$4.51B+26.29%
2014$3.58B(5.85%)
2013$3.80B(8.35%)
2012$4.14B+15.44%
2011$3.59B(1.78%)
2010$3.65B(13.25%)
2009$4.21B+14.92%
2008$3.67B+18.57%
2007$3.09B+4.74%
2006$2.95B(5.69%)
2005$3.13B+5.82%
2004$2.96B+19.14%
2003$2.48B+43.91%
2002$1.72B+30.43%
2001$1.32B(6.88%)
2000$1.42B+16.21%
1999$1.22B+34.44%
1998$908.90M+35.05%
1997$673.00M-

About Electronic Arts Inc.

Electronic Arts Inc., established in 1982 and based in Redwood City, California, is a global leader in the creation, promotion, publication, and distribution of interactive entertainment. The company delivers a wide array of games, content, and services for various platforms, including gaming consoles, personal computers, smartphones, and tablets across the globe. EA develops and releases titles spanning popular genres such as sports, racing, first-person shooters, action, role-playing, and simulation. Its prominent proprietary franchises include Battlefield, The Sims, Apex Legends, and Need for Speed, alongside celebrated licensed properties like FIFA, Madden NFL, UFC, and Star Wars. Furthermore, Electronic Arts grants licenses for its games to external partners for distribution and hosting. The company reaches its customers through diverse channels, encompassing digital storefronts, traditional retail outlets, direct sales to major retailers and specialty shops, and various distribution agreements.

Redwood City, CA
13,700 employees
Communication Services / Electronic Gaming & Multimedia
Sector
Communication Services
Industry
Electronic Gaming & Multimedia
CEO
Andrew Wilson