Roblox Corporation (RBLX) Debt to Equity Ratio: 4.15
Is Roblox Corporation’s debt to equity ratio high or low?
Roblox Corporation's debt to equity ratio of 4.15 is 42% below its 5-year average of 7.10, near the low end of its 5-year range (0.00–23.11).
The debt to equity ratio for Roblox Corporation (RBLX) is 4.15 as of Wednesday, June 10, 2026. It is below its 12-month average by 32.52% (6.15).
RBLX Debt to Equity Ratio Chart
RBLX Average Debt to Equity Ratio Chart
RBLX Current vs Average Debt to Equity Ratio Chart
RBLX Debt to Equity Ratio Metrics
DEBT TO EQUITY RATIO
4.15
DEBT TO EQUITY RATIO AVG TTM
6.15
DEBT TO EQUITY RATIO AVG 3Y
10.13
DEBT TO EQUITY RATIO AVG 5Y
7.10
DEBT TO EQUITY RATIO AVG 10Y
5.33
DEBT TO EQUITY RATIO AVG 15Y
5.33
DEBT TO EQUITY RATIO AVG 20Y
5.33
CURRENT VS TTM AVG
-32.52%
CURRENT VS 3Y AVG
-59.01%
CURRENT VS 5Y AVG
-41.56%
CURRENT VS 10Y AVG
-22.08%
CURRENT VS 15Y AVG
-22.08%
CURRENT VS 20Y AVG
-22.08%
RBLX Competitors' Debt to Equity Ratio
| NAME | MARKET CAP | DEBT TO EQUITY RATIO | TTM | 3Y | 5Y |
|---|---|---|---|---|---|
| Roblox Corporation (RBLX) | $29.71B | 4.15 | 6.15 | 10.13 | 7.10 |
| Fiserv, Inc. (FISV) | $28.41B | 1.13 | 1.02 | 0.88 | 0.81 |
| MongoDB, Inc. (MDB) | $28.01B | 0.01 | 0.01 | 0.68 | 0.90 |
| Twilio Inc. (TWLO) | $31.43B | 0.14 | 0.14 | 0.13 | 0.12 |
| NetApp, Inc. (NTAP) | $31.83B | 2.02 | 2.69 | 2.50 | 2.92 |
| Zoom Communications, Inc. (ZM) | $27.55B | 0.01 | 0.01 | 0.01 | 0.02 |
| ANSYS, Inc. (ANSS) | $32.91B | 0.14 | 0.15 | 0.15 | 0.15 |
| Splunk Inc. (SPLK) | $26.44B | 4.40 | 4.40 | 7.05 | 4.64 |
| VeriSign, Inc. (VRSN) | $26.22B | -0.83 | 0.95 | 6.90 | 4.62 |
| Tower Semiconductor Ltd. (TSEM) | $26.02B | 0.06 | 0.07 | 0.09 | 0.14 |
Financial Health
Debt/Equity
4.15
Current Ratio
0.96
Roblox Corporation Debt to Equity Ratio Formula & Definition
Debt to Equity measures financial leverage by comparing total debt to shareholders' equity.
Expanded definitions: Investopedia, Wikipedia, Corporate Finance Institute
Roblox Corporation Debt to Equity Ratio FAQ
- What is the debt to equity ratio for Roblox Corporation (RBLX)?
- The debt to equity ratio for RBLX stock is 4.15.
- Is Roblox Corporation's debt to equity ratio high or low?
- Roblox Corporation's debt to equity ratio of 4.15 is 42% below its 5-year average of 7.10, near the low end of its 5-year range (0.00–23.11).
- What is the TTM average debt to equity ratio for Roblox Corporation (RBLX)?
- The TTM average debt to equity ratio for RBLX stock is 6.15.
- What is the 3Y average debt to equity ratio for Roblox Corporation (RBLX)?
- The 3Y average debt to equity ratio for RBLX stock is 10.13.
- What is the 5Y average debt to equity ratio for Roblox Corporation (RBLX)?
- The 5Y average debt to equity ratio for RBLX stock is 7.10.
- What is the 10Y average debt to equity ratio for Roblox Corporation (RBLX)?
- The 10Y average debt to equity ratio for RBLX stock is 5.33.
- What is the 15Y average debt to equity ratio for Roblox Corporation (RBLX)?
- The 15Y average debt to equity ratio for RBLX stock is 5.33.
- What is the 20Y average debt to equity ratio for Roblox Corporation (RBLX)?
- The 20Y average debt to equity ratio for RBLX stock is 5.33.
Roblox Corporation Debt to Equity Ratio History
| DATE | DEBT TO EQUITY RATIO |
|---|---|
| 2025-12-31 | 4.15 |
| 2024-12-31 | 8.15 |
| 2023-12-31 | 23.11 |
| 2022-12-31 | 5.09 |
| 2021-12-31 | 2.11 |
| 2020-12-31 | 0.00 |
| 2019-12-31 | 0.00 |
| 2018-12-31 | 0.00 |
Related Metrics
About Roblox Corporation
Roblox Corporation oversees the development and operation of a leading digital entertainment ecosystem. Its offerings include Roblox Studio, a complimentary suite of tools empowering developers and artists to construct, launch, and manage interactive 3D environments and various other forms of content. Through the Roblox Client application, users can navigate and immerse themselves in these digital 3D realms. The platform also features Roblox Education, specifically designed for educational pursuits. Furthermore, Roblox Cloud furnishes the fundamental services and infrastructure necessary to support its unique human co-experience platform. With a vast customer base, the company caters to users across the United States, the United Kingdom, Canada, numerous European nations, China, the Asia-Pacific region, and other global markets. Incorporated in 2004, its primary corporate operations are based in San Mateo, California.
- Sector
- Technology
- Industry
- Electronic Gaming & Multimedia
- CEO
- David Baszucki